Rust Data LabData lab · live
Live readings Servers11,856 Players101,030 Populated3,903 Fresh wipes · 3h542 Sampled every 5 min

Element card · group Modded · atomic number 15,269, its rank

Dev Test 10x

Offline 102.132.245.88:27915 checked 5d ago

10x modded
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,269top 68%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep28 Sep3 Oct7 Oct25 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:07 UTC FW28d ago 1 – running 0
Thu 24 Sep, 18:04 UTC35d ago 1 – 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 10x… 475
    Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average 475/ 550
  2. 2 At Atlas - US 10x… 171
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 181 on average 171/ 200
  3. 3 Te TemplarGaming … 143
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 143/ 200
  4. 4 Kr KRAKEN | X10 |… 292
    KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average 292/ 400
  5. 5 Ho HollowServers.… 99
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 76 on average 99/ 150
  6. 6 Ho HollowServers.… 13
    HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average 13/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on Dev Test 10x?

A procedural map runs on Dev Test 10x, generated by the game.

How is Dev Test 10x configured, and what rules apply?

The name says it: gather runs at 10x on Dev Test 10x. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. VAC is on, Valve's anti-cheat.

Server details

What region hosts Dev Test 10x?

With no region published, Dev Test 10x still carries the region code fra. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 102.132.245.88:27915.

Which Rust version is Dev Test 10x on?

Rust network protocol 2635 and build 168864 on Linux is what Dev Test 10x uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Dev Test 10x stay up, and how reliable is its uptime?

Right now Dev Test 10x is offline, with its last appearance 5 days 2 hours ago. For the last 7 full days, 50 of 168 hours were online, giving 30% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Wipe schedule

What is the wiping pattern on Dev Test 10x?

The record holds too few of Dev Test 10x's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 3 hours ago.

How does Dev Test 10x look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on Dev Test 10x?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168864 (Build): The game build is 168864; ptnone (Networking): 'none' is the network layer used; $rfra (Region code): The server's code for its region is fra; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list Dev Test 10x publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Dev Test 10x appear in?

The Rust Data Lab lists that include Dev Test 10x are: 10x Rust servers, counted live and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.

Population

What position does Dev Test 10x hold among Rust servers?

Dev Test 10x sits at #15,269 for seven-day player hours, placing it in the top 68% of ranked servers.

What does the current player count on Dev Test 10x tell you?

The last recorded sighting of Dev Test 10x was 5 days 2 hours ago, and it is offline now. The seven-day average for this server is 0 players.

Getting on

What is the way to join Dev Test 10x?

You can connect by pressing F1 in Rust and entering client.connect 102.132.245.88:27915, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as gmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168864
Build The game build is 168864.
ptnone
Networking 'none' is the network layer used.
$rfra
Region code The server's code for its region is fra.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Other

stok
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.