Rust Data LabData lab · live
Live readings Servers11,654 Players43,996 Populated2,908 Fresh wipes · 3h99 Sampled every 5 min

Element card · group Community · atomic number 16,608, its rank

Hyper Layer Test

Offline 102.209.116.71:28015 checked 28d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#16,608top 70%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 45
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average 45/ 250
  2. 2 Ru Rustoria.co - … 79
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 79/ 200
  3. 3 Ru Rusty Moose |E… 235
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 235/ 250
  4. 4 Ru Rustafied.com … 9
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 9/ 100
  5. 5 Ru Rustoria.co - … 285
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 285/ 325
  6. 6 Ru Rustoria.co - … 268
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average 268/ 275

Quick answers

from the figures on this page

Settings and map

What map is in play on Hyper Layer Test?

A procedural map of size 3,500 with seed 1684990273 runs on Hyper Layer Test, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Hyper Layer Test?

No gather rate appears in the name of Hyper Layer Test. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

Which location is Hyper Layer Test based in?

No region is published by Hyper Layer Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 102.209.116.71:28015 is the address it uses.

Which Rust version is Hyper Layer Test on?

On Windows, Hyper Layer Test is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

Does Hyper Layer Test stay up, and how reliable is its uptime?

Right now Hyper Layer Test is offline, with its last appearance 28 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipe schedule

When does Hyper Layer Test wipe, and how often?

Too few wipes are on record for Hyper Layer Test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 11 hours ago the current world was made.

Tags, lists

How should you read the tags on Hyper Layer Test?

The game's server browser reads the tags Hyper Layer Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Hyper Layer Test appear in?

You will find Hyper Layer Test on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does Hyper Layer Test compare with other servers in the rankings?

Hyper Layer Test sits at #16,608 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does Hyper Layer Test have at the moment?

The last recorded sighting of Hyper Layer Test was 28 days 18 hours ago, and it is offline now.

Getting on

How can you connect to Hyper Layer Test?

In Rust, press F1 and enter client.connect 102.209.116.71:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://hyperlayer.net.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.