Rust Data LabData lab · live
Live readings Servers11,692 Players37,024 Populated2,928 Fresh wipes · 3h87 Sampled every 5 min

Element card · group PvE · atomic number 15,353, its rank

My Rust server | Powered by AMP

Online 102.216.74.212:28015 checked 12m ago

pve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,353top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 07:05 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ab ABYSS | PvE | … 74
    ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average 74/ 200
  2. 2 Ru [EU] RustEZ Pu… 10
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average 10/ 200
  3. 3 Ru [US] RustEZ Pu… 37
    [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average 37/ 200
  4. 4 萌新 【云梦泽PVE】萌新学习|土… 16
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 16/ 200
  5. 5 Sk [PvE] Skyline … 25
    [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 21 on average 25/ 150
  6. 6 Ru [EU/GER] Rust … 1
    [EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 1/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on My Rust server | Powered by AMP?

A procedural map of size 4,500 with seed 6738 runs on My Rust server | Powered by AMP, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on My Rust server | Powered by AMP?

The name of My Rust server | Powered by AMP carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does My Rust server | Powered by AMP sit?

Nothing about a region is published by My Rust server | Powered by AMP. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 102.216.74.212:28015 is the address it uses.

On what Rust version does My Rust server | Powered by AMP operate?

On Linux, My Rust server | Powered by AMP is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is My Rust server | Powered by AMP for staying online?

Right now, My Rust server | Powered by AMP is reachable. The uptime it reports suggests it restarted roughly 5 days 18 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does My Rust server | Powered by AMP perform?

In the last 48 hours, it averaged 23 server fps, with a low of 10. Buildings, deployables and everything else in the world added up to as many as 111,739 entities. Up to 4,369 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on My Rust server | Powered by AMP?

My Rust server | Powered by AMP's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 19 hours ago.

What does a typical wipe day on My Rust server | Powered by AMP involve?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on My Rust server | Powered by AMP?

These are the tags My Rust server | Powered by AMP makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^p (PvE): The threat comes from the world, not from other players. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust server | Powered by AMP come up?

The Rust Data Lab lists that include My Rust server | Powered by AMP are: Rust community servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does My Rust server | Powered by AMP place?

Player hours over the last week put My Rust server | Powered by AMP at #15,353, inside the top 69% of ranked servers.

How many players does My Rust server | Powered by AMP have at the moment?

At the moment My Rust server | Powered by AMP has 0 of its 100 slots filled. The past week gives an average of 0 players.

How to join

How can you connect to My Rust server | Powered by AMP?

Open the console with F1 in Rust and type client.connect 102.216.74.212:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.