Rust Data LabData lab · live
Live readings Servers11,867 Players86,491 Populated4,000 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Community · atomic number 15,195, its rank

[Local Server] All Welcome

Online 103.1.213.78:28065 checked 13m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,195top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 762
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average 762/ 825
  2. 2 Ru Rustoria.co - … 51
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average 51/ 250
  3. 3 Ru Rusty Moose |E… 110
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average 110/ 250
  4. 4 Ru Rustoria.co - … 414
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average 414/ 500
  5. 5 Ru Rustoria.co - … 237
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 237/ 300
  6. 6 Ru Rustafied.com … 181
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average 181/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on [Local Server] All Welcome?

The map on [Local Server] All Welcome is procedural at size 4,000 with seed 1829117656, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [Local Server] All Welcome set, and what settings are in force?

The name of [Local Server] All Welcome carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

Which location is [Local Server] All Welcome based in?

No region is published by [Local Server] All Welcome. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 103.1.213.78:28065.

Which Rust version is [Local Server] All Welcome on?

Rust network protocol 2635 and build 168909 on Windows is what [Local Server] All Welcome uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [Local Server] All Welcome stay online?

At the moment, [Local Server] All Welcome is online. The uptime it reports suggests it restarted roughly 38 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 1 October 2026, Rust Data Lab saw it for the first time.

Is [Local Server] All Welcome known for smooth running?

The last 48 hours show an average of 30 server fps and a minimum of 30. The entity count reached 94,266, including buildings, deployables and all other world items. Memory use peaked at 2,776 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on [Local Server] All Welcome?

The record holds too few of [Local Server] All Welcome's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 21 hours ago.

Where it appears

Which meanings sit behind the tags on [Local Server] All Welcome?

The game's server browser reads the tags [Local Server] All Welcome publishes, which are gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [Local Server] All Welcome come up?

You will find [Local Server] All Welcome on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does [Local Server] All Welcome hold among Rust servers?

Player hours over the last week put [Local Server] All Welcome at #15,195, inside the top 69% of ranked servers.

How full is [Local Server] All Welcome right now?

[Local Server] All Welcome currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 04:00 UTC, averaging 0 players.

Connection

What is the way to join [Local Server] All Welcome?

You can connect by pressing F1 in Rust and entering client.connect 103.1.213.78:28065, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.