Rust Data LabData lab · live
Live readings Servers11,693 Players51,920 Populated3,092 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Community · atomic number 15,284, its rank

A Shockbyte Rust Server

Online 103.15.236.213:25616 checked 9m ago

quad softcore
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,284top 69%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct7 Oct13 Oct18 Oct24 Oct30 Oct

Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 06:53 UTC20d ago 1 – running 0
Thu 1 Oct, 12:20 UTC28d ago 1 halved by day 1 7.8 days 0
Thu 1 Oct, 05:01 UTC28d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 10
    [EA] Softcore 1 quad · monthly · 66 on average 10/ 350
  2. 2 Fa [US] Facepunch… 79
    [US] Facepunch Softcore 2 NA · quad · monthly · 57 on average 79/ 300
  3. 3 Re Reddit.com/r/P… 32
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 32/ 150
  4. 4 Ru Rusty Sporks P… 8
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average 8/ 100
  5. 5 日新 [红牛五倍]10.29日|新… 7
    [红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 7/ 200
  6. 6 日新 [红果十倍]10.30日|新… 7
    [红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average 7/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte Rust Server?

A procedural map of size 4,000 with seed 50000 runs on A Shockbyte Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

How is A Shockbyte Rust Server configured, and what rules apply?

The name of A Shockbyte Rust Server carries no gather rate. A group can hold 4 players at most (quad). softcore is the game mode, The lighter of the game's two modes: part of your loot stays with you. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

Which location is A Shockbyte Rust Server based in?

Nothing about a region is published by A Shockbyte Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 103.15.236.213:25616 is the address it uses.

On what Rust version does A Shockbyte Rust Server operate?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Shockbyte Rust Server stay up, and how reliable is its uptime?

Right now, A Shockbyte Rust Server is reachable. The uptime it reports suggests it restarted roughly 8 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Is A Shockbyte Rust Server known for smooth running?

In the last 48 hours, it averaged 128 server fps, with a low of 104. The entity count reached 104,762, including buildings, deployables and all other world items. Memory use peaked at 4,296 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on A Shockbyte Rust Server?

With no fixed rhythm, A Shockbyte Rust Server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 20 days 19 hours ago.

How does A Shockbyte Rust Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 33 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Tags, lists

What should you understand from the tags A Shockbyte Rust Server carries?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp40 (Max players): Player slots: 40; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

These themed Rust Data Lab lists carry A Shockbyte Rust Server: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player numbers

Against other Rust servers, where does A Shockbyte Rust Server place?

The seven-day player-hours table has A Shockbyte Rust Server at #15,284, in the top 69% of ranked servers. In the quad category it ranks #616.

What does the current player count on A Shockbyte Rust Server tell you?

Of 40 slots, 0 are taken on A Shockbyte Rust Server right now. Over seven days the mean player count is 0.

Connection

What steps get you onto A Shockbyte Rust Server?

In Rust, press F1 and enter client.connect 103.15.236.213:25616. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://uc995dc848229dc43110e7d70e5c.dl.dropboxusercontent.com/cd/0/get/DK6cPF5Hm3gziQ1dkYytfNHLGntR7TxE42HhQVU1iR_lPQGIhKgi4DDlt9xELDqvyYKNVR9_2rb8Dg448KhLU7N-qKHKlVg2fJQW2FSbXYB4TShVg6RaiGgHR2nF-bJTfrn7J_z4WysKp_PXcZKu63_Z/file?dl=1.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp40
Max players Player slots: 40.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.