Rust Data LabData lab · live
Live readings Servers11,686 Players49,072 Populated3,020 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Community · atomic number 7,427, its rank

nagol's evil lair

Online 103.15.237.173:25726 checked 13m ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 3
Rank · atomic number#7,427top 33%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k18 Oct20 Oct23 Oct25 Oct28 Oct30 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 09:11 UTC5d ago 3 – running 0
Thu 22 Oct, 10:37 UTC7d ago 3 – 1.9 days 3
Thu 22 Oct, 02:42 UTC7d ago 3 – 0.3 days 3
Wed 21 Oct, 10:00 UTC8d ago 3 – 0.7 days 3
Tue 20 Oct, 07:39 UTC9d ago 3 – 1.1 days 2
Sun 18 Oct, 01:44 UTC12d ago 3 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 51
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average 51/ 250
  2. 2 Ru Rustoria.co - … 94
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 94/ 200
  3. 3 Ru Rusty Moose |E… 270
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 270/ 300
  4. 4 Ru Rustafied.com … 12
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 12/ 100
  5. 5 Ru Rustoria.co - … 344
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 344/ 375
  6. 6 Ru Rustoria.co - … 270
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 270/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on nagol's evil lair?

The map on nagol's evil lair is procedural at size 1,400 with seed 1, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has nagol's evil lair set, and what settings are in force?

The name of nagol's evil lair carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

Which location is nagol's evil lair based in?

No region is published by nagol's evil lair. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 103.15.237.173:25726.

Which Rust version is nagol's evil lair on?

Rust network protocol 2635 and build 168909 on Linux is what nagol's evil lair uses. The protocol must match for you to join; Steam will update your game.

Does nagol's evil lair stay up, and how reliable is its uptime?

Right now, nagol's evil lair is reachable. According to the uptime it reports, the last restart was about 3 days 12 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 18 October 2026.

Does nagol's evil lair hold a steady performance?

Server fps averaged 239 over the last 48 hours, with 232 as the lowest. Buildings, deployables and everything else in the world added up to as many as 9,253 entities. Up to 2,619 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on nagol's evil lair?

There is no next wipe to predict for nagol's evil lair, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 17 hours ago.

What does a typical wipe day on nagol's evil lair involve?

Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on nagol's evil lair?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list nagol's evil lair publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does nagol's evil lair appear in?

These themed Rust Data Lab lists carry nagol's evil lair: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does nagol's evil lair hold among Rust servers?

Player hours over the last week put nagol's evil lair at #7,427, inside the top 33% of ranked servers.

What does the current player count on nagol's evil lair tell you?

nagol's evil lair currently shows 0 players across 40 slots. Averaged over the past week: 0 players, peaking at 3.

Connection

What is the way to join nagol's evil lair?

Open the console with F1 in Rust and type client.connect 103.15.237.173:25726. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.