Rust Data LabData lab · live
Live readings Servers11,617 Players35,735 Populated2,880 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Community · atomic number 15,341, its rank

Happy DayZ

Offline 103.193.80.9:10002 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0011:0016:0020:0001:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040007:0011:0016:0020:0001:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 199
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 199/ 250
  2. 2 Ru Rustoria.co - … 185
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 185/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 16
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 16/ 250
  5. 5 Ru Rustafied.com … 18
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 18/ 100
  6. 6 Ru Rustoria.co - … 101
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 101/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Happy DayZ?

The map on Happy DayZ is procedural at size 4,000 with seed 1234, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Happy DayZ configured, and what rules apply?

Nothing in the name of Happy DayZ gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server details

Which location is Happy DayZ based in?

No region is published by Happy DayZ. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 103.193.80.9:10002 is the address it uses.

What Rust version does Happy DayZ currently run?

Rust network protocol 2635 and build 168909 on Windows is what Happy DayZ uses. The protocol must match for you to join; Steam will update your game.

How dependable is Happy DayZ for staying online?

Right now Happy DayZ is offline, with its last appearance 25 hours ago. According to the uptime it reports, the last restart was about 5 days 11 hours ago. It was online for 150 of 168 hours in the last 7 full days, which is 89% uptime. It first appeared to Rust Data Lab on 17 October 2026.

Does Happy DayZ hold a steady performance?

In the last 48 hours, it averaged 173 server fps, with a low of 123. The maximum entity count was 91,735, covering buildings, deployables and all else in the world. The highest memory usage was 3,007 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on Happy DayZ?

The record holds too few of Happy DayZ's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 1 hours ago the current world was made.

Where it appears

What should you understand from the tags Happy DayZ carries?

These are the tags Happy DayZ makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Happy DayZ come up?

The Rust Data Lab lists that include Happy DayZ are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does Happy DayZ hold among Rust servers?

The seven-day player-hours table has Happy DayZ at #15,341, in the top 69% of ranked servers.

How many players does Happy DayZ have at the moment?

No live signal from Happy DayZ right now, which was last seen 25 hours ago. The past week gives an average of 0 players.

Connection

How can you connect to Happy DayZ?

You can connect by pressing F1 in Rust and entering client.connect 103.193.80.9:10002, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.