Rust Data LabData lab · live
Live readings Servers11,668 Players51,773 Populated3,164 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Community · atomic number 11,998, its rank

okasha_server

Offline 103.206.38.221:28015 checked 3d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average1peak 1
Rank · atomic number#11,998top 54%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:40 UTC12d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 322
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  2. 2 Ru Rustoria.co - … 322
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 322/ 325
  3. 3 Ru Rusty Moose |E… 32
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 32/ 250
  4. 4 Ru Rustoria.co - … 35
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 35/ 250
  5. 5 Ru Rustafied.com … 48
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48/ 100
  6. 6 Ru Rustoria.co - … 162
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 162/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on okasha_server?

A procedural map runs on okasha_server, generated by the game.

What rules has okasha_server set, and what settings are in force?

No gather rate appears in the name of okasha_server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

What region hosts okasha_server?

Nothing about a region is published by okasha_server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 103.206.38.221:28015.

Which Rust version is okasha_server on?

Rust network protocol 2635 and build 168909 on Windows is what okasha_server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does okasha_server stay up, and how reliable is its uptime?

Currently offline, okasha_server was last seen 3 days 12 hours ago. It was online for 0 of 72 hours in the last 3 full days, which is 0% uptime. It first appeared to Rust Data Lab on 25 October 2026.

Wipe schedule

What is the wiping pattern on okasha_server?

The record holds too few of okasha_server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 15 hours ago.

Tags, lists

How should you read the tags on okasha_server?

These are the tags okasha_server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does okasha_server come up?

You will find okasha_server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does okasha_server hold among Rust servers?

okasha_server sits at #11,998 for seven-day player hours, placing it in the top 54% of ranked servers.

How full is okasha_server right now?

The last recorded sighting of okasha_server was 3 days 12 hours ago, and it is offline now. The week's figures average 1 players and top out at 1.

How to join

What is the way to join okasha_server?

You can connect by pressing F1 in Rust and entering client.connect 103.206.38.221:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.