Rust Data LabData lab · live
Live readings Servers11,830 Players79,533 Populated3,721 Fresh wipes · 3h259 Sampled every 5 min

Element card · group Modded · atomic number 15,335, its rank

Survivors 10x - Local Development

Offline 103.214.46.128:28015 checked 5d ago

10x moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 10x… 484
    Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average 484/ 600
  2. 2 Te TemplarGaming … 82
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 82/ 200
  3. 3 At Atlas - US 10x… 142
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average 142/ 150
  4. 4 Kr KRAKEN | X10 |… 126
    KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average 126/ 400
  5. 5 Ho HollowServers.… 78
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 78/ 150
  6. 6 Ho HollowServers.… 42
    HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average 42/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on Survivors 10x - Local Development?

A procedural map runs on Survivors 10x - Local Development, generated by the game.

What rules has Survivors 10x - Local Development set, and what settings are in force?

The name says it: gather runs at 10x on Survivors 10x - Local Development. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is Survivors 10x - Local Development based in?

Nothing about a region is published by Survivors 10x - Local Development. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 103.214.46.128:28015 is the address it uses.

On what Rust version does Survivors 10x - Local Development operate?

On Windows, Survivors 10x - Local Development is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Survivors 10x - Local Development stay up, and how reliable is its uptime?

Survivors 10x - Local Development is not online at the moment; the last sighting was 5 days 13 hours ago. It was online for 1 of 120 hours in the last 5 full days, which is 1% uptime. The first sighting by Rust Data Lab was on 23 October 2026.

Wipes and resets

When does Survivors 10x - Local Development wipe, and how often?

The record holds too few of Survivors 10x - Local Development's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 19 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on Survivors 10x - Local Development?

The game's server browser reads the tags Survivors 10x - Local Development publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Survivors 10x - Local Development come up?

You will find Survivors 10x - Local Development on the following Rust Data Lab lists: 10x Rust servers, counted live and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player counts

How does Survivors 10x - Local Development compare with other servers in the rankings?

Player hours over the last week put Survivors 10x - Local Development at #15,335, inside the top 69% of ranked servers.

How full is Survivors 10x - Local Development right now?

No live signal from Survivors 10x - Local Development right now, which was last seen 5 days 13 hours ago. The seven-day average for this server is 0 players.

Getting on

How can you connect to Survivors 10x - Local Development?

In Rust, press F1 and enter client.connect 103.214.46.128:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.