Rust Data LabData lab · live
Live readings Servers11,851 Players93,847 Populated3,878 Fresh wipes · 3h391 Sampled every 5 min

Element card · group Community · atomic number 15,344, its rank

CTZ

Online 103.248.200.165:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 19:35 UTC25d ago 0 – running 0
Wed 30 Sep, 03:23 UTC29d ago 0 – 3.7 days 0
Tue 29 Sep, 07:26 UTC30d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 456
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 456/ 575
  2. 2 Ru Rustoria.co - … 434
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 434/ 475
  3. 3 Ru Rusty Moose |E… 983
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 983/ 250
  4. 4 Ru Rustafied.com … 61
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 61/ 100
  5. 5 Ru Rustoria.co - … 982
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 982/ 250
  6. 6 Ru Rustoria.co - … 21
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 21/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on CTZ?

The map on CTZ is procedural, made by the game.

What settings and rules apply on CTZ?

No gather rate appears in the name of CTZ. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

Which location is CTZ based in?

No region is published by CTZ. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 103.248.200.165:28015.

What Rust version does CTZ currently run?

On Windows, CTZ is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

Does CTZ stay up, and how reliable is its uptime?

CTZ is live as of now. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 27 September 2026.

Wipes and resets

How often does a wipe happen on CTZ, and at what time?

No next wipe can be predicted on CTZ: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 25 days 20 hours ago the current world was made.

How does CTZ look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on CTZ?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list CTZ publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does CTZ come up?

You will find CTZ on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does CTZ hold among Rust servers?

Player hours over the last week put CTZ at #15,344, inside the top 69% of ranked servers.

What does the current player count on CTZ tell you?

Of 10 slots, 0 are taken on CTZ right now. The past week gives an average of 0 players.

How to join

How can you connect to CTZ?

Open the console with F1 in Rust and type client.connect 103.248.200.165:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.