Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Modded · atomic number 4,835, its rank

[HM]测试服

Online 103.39.64.28:35000 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 1
Rank · atomic number#4,835top 22%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 02:57 UTC19d ago 2 – running 1
Fri 9 Oct, 01:33 UTC20d ago 2 – 1.1 days 0
Thu 8 Oct, 14:51 UTC21d ago 1 – 0.4 days 1
Wed 7 Oct, 04:32 UTC22d ago 1 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Qs QS『芬达』100000倍/… 29
    QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average 29/ 100
  2. 2 倍档 【蛋壳】10倍|10.23档… 0
    【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 22 on average 0/ 200
  3. 3 Jp [JP]初心者PVPサーバー… 0
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 14 on average 0/ 100
  4. 4 倍p [守护]100倍PVE/迷雾… 20
    [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 13 on average 20/ 100
  5. 5 倍日 [霸道]10000000倍-… 19
    [霸道]10000000倍-10.30日-萌新首选-稳定长久 EA · no group limit · 12 on average 19/ 100
  6. 6 搞就 #10-[搞就完了]10倍/… 19
    #10-[搞就完了]10倍/10.30新档/无权/萌新首选 EA · no group limit · 12 on average 19/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on [HM]测试服?

[HM]测试服 runs a procedural map of size 3,000 with seed 109373911; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [HM]测试服 set, and what settings are in force?

No gather rate appears in the name of [HM]测试服. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is [HM]测试服 based in?

No region tag is published by [HM]测试服; its name, though, points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 103.39.64.28:35000.

Which Rust version is [HM]测试服 on?

On Linux, [HM]测试服 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [HM]测试服 stay online?

Right now, [HM]测试服 is reachable. According to the uptime it reports, the last restart was about 3 days 11 hours ago. For the last 7 full days, 141 of 168 hours were online, giving 84% uptime. The first sighting by Rust Data Lab was on 7 October 2026.

How well does [HM]测试服 perform?

In the last 48 hours, it averaged 196 server fps, with a low of 88. The entity count reached 44,665, including buildings, deployables and all other world items. Memory use peaked at 6,190 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on [HM]测试服, and at what time?

There is no next wipe to predict for [HM]测试服, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 20 days 23 hours ago the current world was made.

What does a typical wipe day on [HM]测试服 involve?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 14 hours in.

Tags, lists

How should you read the tags on [HM]测试服?

The game's server browser reads the tags [HM]测试服 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): 20 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [HM]测试服 appear in?

You will find [HM]测试服 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does [HM]测试服 compare with other servers in the rankings?

[HM]测试服 sits at #4,835 for seven-day player hours, placing it in the top 22% of ranked servers.

How full is [HM]测试服 right now?

[HM]测试服 currently shows 0 players across 20 slots. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 04:00 UTC, averaging 1 players.

How to join

How can you connect to [HM]测试服?

In Rust, press F1 and enter client.connect 103.39.64.28:35000. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players 20 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.