Rust Data LabData lab · live
Live readings Servers11,676 Players50,509 Populated3,178 Fresh wipes · 3h130 Sampled every 5 min

Element card · group Community · atomic number 10,342, its rank

[AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY

Online 103.62.51.201:49655 checked 8m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,342top 46%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:23 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustafied.com … 619
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 145 on average 619/ 650
  2. 2 Ru Rustafied.com … 72
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 121 on average 72/ 100
  3. 3 Ru Rustopia.gg - … 110
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 55 on average 110/ 150
  4. 4 Ru Rustafied.com … 29
    Rustafied.com - AU Long OC · groups of 16+ · monthly · 29 on average 29/ 100
  5. 5 Ru Rustafied.com … 4
    Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average 4/ 100
  6. 6 Ru Rustafied.com … 286
    Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 28 on average 286/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY?

A procedural map of size 3,700 with seed 38461994 runs on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY configured, and what rules apply?

Nothing in the name of [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

Which location is [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY based in?

Going by its name rather than a tag, [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY points to Oceania. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 103.62.51.201:49655.

On what Rust version does [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY operate?

On Windows, [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY for staying online?

[AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY is live as of now. According to the uptime it reports, the last restart was about 12 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY hold a steady performance?

The last 48 hours show an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world added up to as many as 84,894 entities. Memory use peaked at 2,207 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY, and at what time?

The record holds too few of [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 7 hours ago.

What does a typical wipe day on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 25 hours in.

Where it appears

What should you understand from the tags [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY carries?

These are the tags [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY appear in?

You will find [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY on the following Rust Data Lab lists: Rust servers in Oceania and Rust community servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY place?

Player hours over the last week put [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY at #10,342, inside the top 46% of ranked servers.

What does the current player count on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY tell you?

Of 50 slots, 0 are taken on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY right now. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 23:00 UTC, when the average was 0 players.

Connection

What steps get you onto [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY?

Open the console with F1 in Rust and type client.connect 103.62.51.201:49655. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.ausreign.com.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.