Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h37 Sampled every 5 min

Element card · group Vanilla · atomic number 15,509, its rank

[SEA] RustCamp | Vanilla | Biweekly

Offline 103.94.238.201:28015 checked 42d ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,509no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Settings and map

What map is in play on [SEA] RustCamp | Vanilla | Biweekly?

Generated by the game, the map on [SEA] RustCamp | Vanilla | Biweekly is procedural.

What rules has [SEA] RustCamp | Vanilla | Biweekly set, and what settings are in force?

No gather rate appears in the name of [SEA] RustCamp | Vanilla | Biweekly. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.

About the server

In what location does [SEA] RustCamp | Vanilla | Biweekly sit?

No region tag is published by [SEA] RustCamp | Vanilla | Biweekly; its name, though, points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 103.94.238.201:28015 is the address it uses.

Which Rust version is [SEA] RustCamp | Vanilla | Biweekly on?

Rust network protocol 2633 and build 163794 on Linux is what [SEA] RustCamp | Vanilla | Biweekly uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [SEA] RustCamp | Vanilla | Biweekly stay up, and how reliable is its uptime?

Right now [SEA] RustCamp | Vanilla | Biweekly is offline, with its last appearance 42 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does [SEA] RustCamp | Vanilla | Biweekly wipe, and how often?

[SEA] RustCamp | Vanilla | Biweekly's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 9 hours ago.

Tags, lists

What should you understand from the tags [SEA] RustCamp | Vanilla | Biweekly carries?

The game's server browser reads the tags [SEA] RustCamp | Vanilla | Biweekly publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [SEA] RustCamp | Vanilla | Biweekly come up?

You will find [SEA] RustCamp | Vanilla | Biweekly on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does [SEA] RustCamp | Vanilla | Biweekly hold among Rust servers?

The seven-day player-hours table has [SEA] RustCamp | Vanilla | Biweekly at #15,509, in the top – of ranked servers.

How full is [SEA] RustCamp | Vanilla | Biweekly right now?

[SEA] RustCamp | Vanilla | Biweekly is offline at the moment; the last sighting was 42 days 8 hours ago.

Getting on

How can you connect to [SEA] RustCamp | Vanilla | Biweekly?

Open the console with F1 in Rust and type client.connect 103.94.238.201:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.