Element card · group Vanilla · atomic number 15,119, its rank
Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers, top 79% in NA, and #606 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC24d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC25d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Naval Deep Sea 1?
The map on Naval Deep Sea 1 is procedural at size 4,800 with seed 1017058979, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Procedural.
What rules has Naval Deep Sea 1 set, and what settings are in force?
The name of Naval Deep Sea 1 carries no gather rate. The group cap is 4 players (quad). survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.
About the server
What region hosts Naval Deep Sea 1?
Naval Deep Sea 1 gives North America as its location, using the NA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 104.129.132.19:28109 is the address it uses.
Which Rust version is Naval Deep Sea 1 on?
Rust network protocol 2635 and build 168909 on Linux is what Naval Deep Sea 1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Naval Deep Sea 1 for staying online?
Naval Deep Sea 1 is live as of now. According to the uptime it reports, the last restart was about 7 days ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Does Naval Deep Sea 1 hold a steady performance?
The last 48 hours show an average of 5 server fps and a minimum of 5. The entity count reached 129,712, including buildings, deployables and all other world items. Memory use peaked at 4,856 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
What is the wiping pattern on Naval Deep Sea 1?
Wiping once a month with the force wipe is what Naval Deep Sea 1 does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 24 days 21 hours ago. Its tags set out a wipe schedule of once a month.
On Naval Deep Sea 1, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. 8 hours after the latest wipe, the crowd peaked.
Where it appears
How should you read the tags on Naval Deep Sea 1?
These are the tags Naval Deep Sea 1 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp120 (Max players): It has 120 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Naval Deep Sea 1 come up?
The Rust Data Lab lists that include Naval Deep Sea 1 are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does Naval Deep Sea 1 place?
Seven-day player hours place Naval Deep Sea 1 at #15,119 overall, #1,476 in North America and in the top 68% of ranked servers. The quad ranking puts it at #606.
How full is Naval Deep Sea 1 right now?
Naval Deep Sea 1 currently shows 0 players across 120 slots. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 14:00 UTC, when the average was 0 players.
Connection
What steps get you onto Naval Deep Sea 1?
You can connect by pressing F1 in Rust and entering client.connect 104.129.132.19:28109, or by pressing Launch Rust here, which starts the game through Steam and joins for you.