Rust Data LabData lab · live
Live readings Servers11,680 Players38,014 Populated2,926 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Vanilla · atomic number 5,378, its rank

Vanilla++ CobaltRust.GG Solo/Duo/Trio

Online NA 104.129.133.103:28115 checked 11m ago

biweekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,378top 24% · #899 in NA
Last wipe13d agobiweekly schedule
Next wipe18hThu 29 Oct, 21:21 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 21:21 UTC, in 18h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 8.5

Coming wipes

  1. 18hThu 29 Oct, 21:21 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 14d 18hThu 12 Nov, 21:21 UTC
  4. 28d 18hThu 26 Nov, 21:21 UTC
  5. 35d 16hThu 3 Dec, 19:00 UTCFW
  6. 42d 18hThu 10 Dec, 21:21 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:21 UTC13d ago 4 – running 0
Thu 1 Oct, 19:13 UTC FW27d ago 3 halved by day 13 14.1 days 0
Thu 17 Sep, 19:32 UTC41d ago 1 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |U… 56
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  4. 4 Gr Gringers Solo … 47
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  5. 5 Ru Rustoria.co - … 25
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Quick answers

from the figures on this page

Map and rules

What map is in play on Vanilla++ CobaltRust.GG Solo/Duo/Trio?

A procedural map of size 5,000 with seed 3737745 runs on Vanilla++ CobaltRust.GG Solo/Duo/Trio, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Vanilla++ CobaltRust.GG Solo/Duo/Trio?

The name of Vanilla++ CobaltRust.GG Solo/Duo/Trio carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Vanilla++ CobaltRust.GG Solo/Duo/Trio?

Vanilla++ CobaltRust.GG Solo/Duo/Trio gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.129.133.103:28115.

Which Rust version is Vanilla++ CobaltRust.GG Solo/Duo/Trio on?

Rust network protocol 2635 and build 168909 on Linux is what Vanilla++ CobaltRust.GG Solo/Duo/Trio uses. The protocol must match for you to join; Steam will update your game.

How reliably does Vanilla++ CobaltRust.GG Solo/Duo/Trio stay online?

Right now, Vanilla++ CobaltRust.GG Solo/Duo/Trio is reachable. The uptime it reports suggests it restarted roughly 16 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is Vanilla++ CobaltRust.GG Solo/Duo/Trio known for smooth running?

The last 48 hours show an average of 26 server fps and a minimum of 19. The entity count reached 195,555, including buildings, deployables and all other world items. Memory use peaked at 6,281 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on Vanilla++ CobaltRust.GG Solo/Duo/Trio, and at what time?

Following the tag is the best the prediction can do for Vanilla++ CobaltRust.GG Solo/Duo/Trio, whose record holds too few wipes to confirm its schedule. On Thursday 29 October at 21:21 UTC the next wipe falls due. 13 days 4 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.

How does Vanilla++ CobaltRust.GG Solo/Duo/Trio look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 2 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 8.5.

Where it appears

Which meanings sit behind the tags on Vanilla++ CobaltRust.GG Solo/Duo/Trio?

These are the tags Vanilla++ CobaltRust.GG Solo/Duo/Trio makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Vanilla++ CobaltRust.GG Solo/Duo/Trio come up?

These themed Rust Data Lab lists carry Vanilla++ CobaltRust.GG Solo/Duo/Trio: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does Vanilla++ CobaltRust.GG Solo/Duo/Trio hold among Rust servers?

Player hours for the past seven days give Vanilla++ CobaltRust.GG Solo/Duo/Trio #5,378, #899 in North America, and a place in the top 24% of ranked servers.

How many players does Vanilla++ CobaltRust.GG Solo/Duo/Trio have at the moment?

At the moment Vanilla++ CobaltRust.GG Solo/Duo/Trio has 0 of its 100 slots filled. A seven-day sample gives 0 players on average and 2 at the top. Over 48 hours, the highest average fell at 16:00 UTC, at 1 players.

How to join

What steps get you onto Vanilla++ CobaltRust.GG Solo/Duo/Trio?

You can connect by pressing F1 in Rust and entering client.connect 104.129.133.103:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.