Rust Data LabData lab · live
Live readings Servers11,704 Players51,358 Populated3,284 Fresh wipes · 3h140 Sampled every 5 min

Element card · group Vanilla · atomic number 8,611, its rank

tbcv2

Online NA 104.143.2.10:28025 checked 13m ago

monthly wipes vanillacarbon
Join the experiment
Atomic mass · players now 0/ 12 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,611top 39% · #1210 in NA
Last wipe25d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 39% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 8d 18hThu 5 Nov, 19:00 UTCFW
  2. 36d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:10 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Fa [US East] Face… 114
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  4. 4 Ru RustLands | Mo… 60
    RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 67 on average 60/ 225
  5. 5 Pi PICKLE DUO MON… 45
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  6. 6 Ru Rusticated.com… 28
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Quick answers

from the figures on this page

Settings and map

What map is in play on tbcv2?

tbcv2 runs a procedural map of size 4,250 with seed 377298669; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is tbcv2 configured, and what rules apply?

No gather rate appears in the name of tbcv2. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Plugins in use: Carbon. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server facts

Which location is tbcv2 based in?

tbcv2 gives North America as its location, using the NA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 104.143.2.10:28025 is the address it uses.

What Rust version does tbcv2 currently run?

On Linux, tbcv2 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does tbcv2 stay online?

At the moment, tbcv2 is online. About 13 hours ago is when it last restarted, based on its uptime. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is tbcv2 known for smooth running?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. Buildings, deployables and everything else in the world added up to as many as 102,745 entities. The highest memory usage was 3,889 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does tbcv2 wipe, and how often?

Wiping once a month with the force wipe is what tbcv2 does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 25 days 14 hours ago. Its tags set out a wipe schedule of once a month.

On tbcv2, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on tbcv2?

The game's server browser reads the tags tbcv2 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp12 (Max players): 12 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^y (Carbon): Plugins run on Carbon; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does tbcv2 come up?

The Rust Data Lab lists that include tbcv2 are: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What position does tbcv2 hold among Rust servers?

tbcv2 is #8,611 on seven-day player hours, #1,210 in North America, and in the top 39% of all ranked servers.

How full is tbcv2 right now?

tbcv2 currently shows 0 players across 12 slots. The week's figures average 0 players and top out at 2.

Connection

What steps get you onto tbcv2?

You can connect by pressing F1 in Rust and entering client.connect 104.143.2.10:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit http://www.bulletclub.net.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,^y,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp12
Max players 12 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^y
Carbon Plugins run on Carbon.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.