Rust Data LabData lab · live
Live readings Servers11,681 Players34,835 Populated2,855 Fresh wipes · 3h93 Sampled every 5 min

Element card · group Modded · atomic number 5,095, its rank

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit

Online 104.192.227.19:28025 checked 7m ago

5x monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,095top 23%
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5204:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs a procedural map of size 4,750 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

According to its name, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs 5x gather. You get up to 12 players per group. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

Nothing about a region is published by (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. Rust Data Lab shows a server's stated location, not a verified position of the machine. 104.192.227.19:28025 is the address it uses.

Which Rust version is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit on?

Rust network protocol 2635 and build 168909 on Windows is what (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit for staying online?

At the moment, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is online. The uptime it reports suggests it restarted roughly 5 days 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit hold a steady performance?

The last 48 hours show an average of 38 server fps and a minimum of 27. The maximum entity count was 138,739, covering buildings, deployables and all else in the world. The highest memory usage was 6,495 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

Once a month is all (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 9 hours ago. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit involve?

At their busiest, recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts12 (Group limit): Teams cap at 12 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit appear in?

You will find (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit on the following Rust Data Lab lists: 5x Rust servers, measured live and Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Player counts

Against other Rust servers, where does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit place?

The seven-day player-hours table has (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit at #5,095, in the top 23% of ranked servers.

What does the current player count on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit tell you?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 3. Over 48 hours, the highest average fell at 19:00 UTC, at 2 players.

Getting on

How can you connect to (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

Open the console with F1 in Rust and type client.connect 104.192.227.19:28025. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/RAx8uEeATT.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts12
Group limit Teams cap at 12 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.