Element card · group Community · atomic number 16,839, its rank
Spencer's Server
Offline 104.222.28.121:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Spencer's Server?
The map on Spencer's Server is procedural, made by the game.
How is Spencer's Server configured, and what rules apply?
No gather rate appears in the name of Spencer's Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server facts
What region hosts Spencer's Server?
Nothing about a region is published by Spencer's Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.222.28.121:28015.
Which Rust version is Spencer's Server on?
Rust network protocol 2633 and build 165217 on Windows is what Spencer's Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Spencer's Server stay up, and how reliable is its uptime?
Spencer's Server is not online at the moment; the last sighting was 29 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 29 September 2026.
Wipe days
When does Spencer's Server wipe, and how often?
The record holds too few of Spencer's Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 29 days 2 hours ago the current world was made.
Tags, lists
How should you read the tags on Spencer's Server?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list Spencer's Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Spencer's Server appear in?
You will find Spencer's Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How does Spencer's Server compare with other servers in the rankings?
The seven-day player-hours table has Spencer's Server at #16,839, in the top 70% of ranked servers.
What does the current player count on Spencer's Server tell you?
Spencer's Server is offline at the moment; the last sighting was 29 days ago.
Connection
What steps get you onto Spencer's Server?
You can connect by pressing F1 in Rust and entering client.connect 104.222.28.121:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.