Rust Data LabData lab · live
Live readings Servers11,844 Players90,018 Populated3,736 Fresh wipes · 3h420 Sampled every 5 min

Element card · group Modded · atomic number 8,466, its rank

Pyro Test Server

Online 104.234.251.154:28035 checked 9m ago

quad moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,466top 38%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, and #455 of the quad servers (top 55%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:17 UTC6d ago 1 – running 0
Sun 18 Oct, 19:16 UTC11d ago 1 halved by day 1 5 days 0
Sun 11 Oct, 21:22 UTC18d ago 1 held half 6.9 days 0
Wed 7 Oct, 06:17 UTC22d ago 1 held half 4.6 days 0
Tue 6 Oct, 20:17 UTC23d ago 1 – 0.4 days 0
Fri 2 Oct, 18:00 UTC27d ago 1 held half 4.1 days 0
Thu 24 Sep, 17:28 UTC35d ago 1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ma #MAGIC JUMP | … 4
    #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average 4/ 80
  2. 2 Ку [RU] Кубань PV… 1
    [RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 1/ 60
  3. 3 Ge Geležinis Mišk… 3
    Geležinis Miškas quad · 6 on average 3/ 99
  4. 4 Ru Rustoria.co -U… 0
    Rustoria.co -Us Mondays NA · quad · 6 on average 0/ 300
  5. 5 Lu LusoTuga Prime… 2
    LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average 2/ 100
  6. 6 Ca Canadian Chill… 10
    Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BP NA · quad · weekly · 3 on average 10/ 50

Quick answers

from the figures on this page

Settings and map

What map is in play on Pyro Test Server?

The map on Pyro Test Server is procedural at size 3,500 with seed 250694, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Pyro Test Server?

Nothing in the name of Pyro Test Server gives a gather rate. A group can hold 4 players at most (quad). Play runs as roleplay, roleplay with towns, jobs and rules. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does Pyro Test Server sit?

There is no region on record for Pyro Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 104.234.251.154:28035.

Which Rust version is Pyro Test Server on?

On Windows, Pyro Test Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Pyro Test Server stay up, and how reliable is its uptime?

At the moment, Pyro Test Server is online. About 14 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does Pyro Test Server hold a steady performance?

Server fps averaged 69 over the last 48 hours, with 40 as the lowest. Buildings, deployables and everything else in the world added up to as many as 82,282 entities. The highest memory usage was 3,979 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Pyro Test Server?

There is no next wipe to predict for Pyro Test Server, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 3 hours ago the current world was made.

How does Pyro Test Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

How should you read the tags on Pyro Test Server?

These are the tags Pyro Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Pyro Test Server appear in?

You will find Pyro Test Server on the following Rust Data Lab lists: Modded Rust servers, measured and Rust roleplay servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Player counts

Against other Rust servers, where does Pyro Test Server place?

Player hours over the last week put Pyro Test Server at #8,466, inside the top 38% of ranked servers. Within quad, its rank is #455.

How many players does Pyro Test Server have at the moment?

Pyro Test Server currently shows 0 players across 50 slots. The week's figures average 0 players and top out at 1.

How to join

What steps get you onto Pyro Test Server?

In Rust, press F1 and enter client.connect 104.234.251.154:28035. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/sCQCaHTNdX.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^r
Roleplay This is a roleplay server.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.