Rust Data LabData lab · live
Live readings Servers11,869 Players90,153 Populated3,832 Fresh wipes · 3h374 Sampled every 5 min

Element card · group Vanilla · atomic number 10,428, its rank

Naval Deep Sea / Power Trip

Online NA 104.238.229.68:29015 checked 11m ago

quad monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,428top 47% · #1298 in NA
Last wipe24d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers, top 70% in NA, and #513 of the quad servers (top 62%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:49 UTC24d ago 0 – running 0
Sun 4 Oct, 04:57 UTC25d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re Reddit.com/r/P… 8
    Reddit.com/r/PlayRust - US Monthly Quad NA · quad · monthly · 12 on average 8/ 200
  2. 2 Ru RustForNoobs.c… 2
    RustForNoobs.com | Solo Duo Trio Quad | Monthly | US NA · quad · monthly · 3 on average 2/ 150
  3. 3 Ru Rusty Pirates … 1
    Rusty Pirates | No Decay | Monthly | No BP Wipes NA · quad · monthly · 1 on average 1/ 50
  4. 4 At Atlas - US 2X … 128
    Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 257 on average 128/ 150
  5. 5 Us US Limitless 2… 67
    US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 157 on average 67/ 200
  6. 6 Fa [US] Facepunch… 39
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 39/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on Naval Deep Sea / Power Trip?

The map on Naval Deep Sea / Power Trip is procedural at size 4,800 with seed 1425121626, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Procedural.

What rules has Naval Deep Sea / Power Trip set, and what settings are in force?

No gather rate appears in the name of Naval Deep Sea / Power Trip. A group can hold 4 players at most (quad). Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Naval Deep Sea / Power Trip?

The NA tag is how Naval Deep Sea / Power Trip lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 104.238.229.68:29015.

Which Rust version is Naval Deep Sea / Power Trip on?

On Linux, Naval Deep Sea / Power Trip is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Naval Deep Sea / Power Trip stay online?

At the moment, Naval Deep Sea / Power Trip is online. About 3 days 14 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Naval Deep Sea / Power Trip known for smooth running?

Server fps averaged 6 over the last 48 hours, with 5 as the lowest. Buildings, deployables and everything else in the world added up to as many as 136,274 entities. The highest memory usage was 4,398 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on Naval Deep Sea / Power Trip, and at what time?

Wiping once a month with the force wipe is what Naval Deep Sea / Power Trip does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 24 days 14 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on Naval Deep Sea / Power Trip involve?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on Naval Deep Sea / Power Trip?

The game's server browser reads the tags Naval Deep Sea / Power Trip publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Naval Deep Sea / Power Trip appear in?

The Rust Data Lab lists that include Naval Deep Sea / Power Trip are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Player numbers

What position does Naval Deep Sea / Power Trip hold among Rust servers?

Seven-day player hours place Naval Deep Sea / Power Trip at #10,428 overall, #1,298 in North America and in the top 47% of ranked servers. Within quad, its rank is #513.

How full is Naval Deep Sea / Power Trip right now?

Of 100 slots, 0 are taken on Naval Deep Sea / Power Trip right now. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

Getting on

How can you connect to Naval Deep Sea / Power Trip?

Open the console with F1 in Rust and type client.connect 104.238.229.68:29015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts4
Group limit No team may exceed 4.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.