Rust Data LabData lab · live
Live readings Servers11,707 Players67,519 Populated3,582 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Modded · atomic number 15,800, its rank

[US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO

Offline 104.243.40.175:49120 checked 18d ago

5x moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,800top 72%
Last wipe31d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sun 27 SepSun 20 SepSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 06:35 UTC31d ago 2 – running 0
Sun 20 Sep, 04:40 UTC38d ago 4 halved by day 3 7.1 days 2
Sun 13 Sep, 19:40 UTC44d ago 5 halved by day 2 6.4 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ho HollowServers.… 33
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  2. 2 Ac AceRust.com 5x… 45
    AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x NA · groups of 8+ · 5x · monthly · 72 on average 45/ 150
  3. 3 Ju JumpRust.com -… 4
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  4. 4 Ju JumpRust.com -… 2
    JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly| NA · groups of 100+ · 5x · monthly · 6 on average 2/ 120
  5. 5 Wa WARBANDITS.GG … 4
    WARBANDITS.GG 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPED NA · groups of 8+ · 5x · weekly · 5 on average 4/ 100
  6. 6 Te TemplarGaming … 2
    TemplarGaming 5x Swift Loot++|PvP|MyMini|SkinBox|x5 JUST WIPED NA · groups of 100+ · 5x · weekly · 3 on average 2/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO?

The map on [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO is procedural at size 2,600 with seed 1, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO configured, and what rules apply?

[US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO carries a 5x gather rate, as its name states. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO?

The name of [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO points to North America, even without a region tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 104.243.40.175:49120.

Which Rust version is [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO on?

Rust network protocol 2633 and build 165217 on Linux is what [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO for staying online?

[US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO is not online at the moment; the last sighting was 18 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

How often does a wipe happen on [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO, and at what time?

There is no next wipe to predict for [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 31 days 5 hours ago the current world was made.

On [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 4 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.5.

Where it appears

How should you read the tags on [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO?

These are the tags [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO appear in?

The Rust Data Lab lists that include [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO are: 5x Rust servers, measured live, Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.

Population

Against other Rust servers, where does [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO place?

[US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO sits at #15,800 for seven-day player hours, placing it in the top 72% of ranked servers.

What does the current player count on [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO tell you?

No live signal from [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO right now, which was last seen 18 days 7 hours ago.

Getting on

What steps get you onto [US] BLOODMONEY | 5X | MEDIUM MAP | KITS | SOLO/DUO/TRIO?

Open the console with F1 in Rust and type client.connect 104.243.40.175:49120. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.