Element card · group Vanilla · atomic number 10,854, its rank
Name of Server as Shown on the Client Server List
Offline EU 104.28.200.201:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 49% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 21:28 UTC, in 3d 8h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 8hSat 31 Oct, 21:28 UTC
- 8d 6hThu 5 Nov, 19:00 UTCFW
- 10d 8hSat 7 Nov, 21:28 UTC
- 17d 8hSat 14 Nov, 21:28 UTC
- 24d 8hSat 21 Nov, 21:28 UTC
- 31d 8hSat 28 Nov, 21:28 UTC
- 36d 6hThu 3 Dec, 19:00 UTCFW
- 38d 8hSat 5 Dec, 21:28 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 21:28 UTC3d ago | – | – | running | 1 |
| Sun 4 Oct, 08:54 UTC24d ago | – | – | 20.5 days | 1 |
| Thu 1 Oct, 11:06 UTC27d ago | 1 | – | 2.9 days | 0 |
| Mon 21 Sep, 17:35 UTC36d ago | 1 | – | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
How is Name of Server as Shown on the Client Server List configured, and what rules apply?
Nothing in the name of Name of Server as Shown on the Client Server List gives a gather rate. Groups top out at 60 players. Play runs as battlefield, quick PvP, kits and high rates included. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.
About the server
Which location is Name of Server as Shown on the Client Server List based in?
Name of Server as Shown on the Client Server List gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 104.28.200.201:28015 is the address it uses.
Which Rust version is Name of Server as Shown on the Client Server List on?
On Windows, Name of Server as Shown on the Client Server List is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Name of Server as Shown on the Client Server List stay online?
Currently offline, Name of Server as Shown on the Client Server List was last seen 36 hours ago. For the last 7 full days, 3 of 168 hours were online, giving 2% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on Name of Server as Shown on the Client Server List, and at what time?
The prediction for Name of Server as Shown on the Client Server List follows its tag, as too few wipes are on record to confirm the schedule. On Saturday 31 October at 21:28 UTC the next wipe falls due. Counting back, the current world began 3 days 15 hours ago. The tags state that wipes happen weekly.
On Name of Server as Shown on the Client Server List, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players.
Where it appears
What should you understand from the tags Name of Server as Shown on the Client Server List carries?
gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts60 (Group limit): Teams cap at 60 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): Europe is where the browser lists this server: that is the tag list Name of Server as Shown on the Client Server List publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Name of Server as Shown on the Client Server List come up?
These themed Rust Data Lab lists carry Name of Server as Shown on the Client Server List: EU Rust servers, measured, Modded Rust servers, measured and Battlefield servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Player counts
Against other Rust servers, where does Name of Server as Shown on the Client Server List place?
Seven-day player hours place Name of Server as Shown on the Client Server List at #10,854 overall, #2,322 in Europe and in the top 49% of ranked servers.
What does the current player count on Name of Server as Shown on the Client Server List tell you?
The last recorded sighting of Name of Server as Shown on the Client Server List was 36 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.
Getting on
What steps get you onto Name of Server as Shown on the Client Server List?
You can connect by pressing F1 in Rust and entering client.connect 104.28.200.201:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.