Rust Data LabData lab · live
Live readings Servers11,739 Players51,557 Populated3,316 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Community · atomic number 14,057, its rank

PVE

Offline 104.28.214.233:28015 checked 8h ago

Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average1peak 1
Rank · atomic number#14,057top 63%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep30 Sep3 Oct7 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 04:01 UTC7d ago – – running 1
Fri 2 Oct, 14:52 UTC26d ago 1 – 18.5 days 1
Thu 1 Oct, 04:30 UTC27d ago 1 – 1.4 days 1
Mon 28 Sep, 14:59 UTC30d ago 1 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 320
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 320/ 375
  2. 2 Ru Rustoria.co - … 203
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 203/ 250
  3. 3 Ru Rusty Moose |E… 35
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 35/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 24/ 250
  5. 5 Ru Rustafied.com … 52
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 52/ 100
  6. 6 Ru Rustoria.co - … 65
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 65/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on PVE?

The map on PVE is procedural, made by the game.

How is PVE configured, and what rules apply?

Nothing in the name of PVE gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

What region hosts PVE?

No region is published by PVE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 104.28.214.233:28015.

Which Rust version is PVE on?

Rust network protocol 2635 and build 168909 on Windows is what PVE uses. The protocol must match for you to join; Steam will update your game.

How reliably does PVE stay online?

Currently offline, PVE was last seen 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

When does PVE wipe, and how often?

With no fixed rhythm, PVE wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 19 hours ago the current world was made.

What does a typical wipe day on PVE involve?

Averaged across its recent wipes, the busiest point drew 1 players.

Tags, lists

What should you understand from the tags PVE carries?

gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): It has 500 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list PVE publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does PVE come up?

The Rust Data Lab lists that include PVE are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does PVE hold among Rust servers?

Player hours over the last week put PVE at #14,057, inside the top 63% of ranked servers.

How many players does PVE have at the moment?

The last recorded sighting of PVE was 8 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

Getting on

How can you connect to PVE?

You can connect by pressing F1 in Rust and entering client.connect 104.28.214.233:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players It has 500 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.