Rust Data LabData lab · live
Live readings Servers11,840 Players80,134 Populated3,897 Fresh wipes · 3h162 Sampled every 5 min

Element card · group Community · atomic number 15,543, its rank

Local_Test

Offline 104.28.217.175:28015 checked 15d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,543top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct15 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:19 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 678
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 678/ 750
  2. 2 Ru Rustoria.co - … 57
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 57/ 250
  3. 3 Ru Rusty Moose |E… 95
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 95/ 250
  4. 4 Ru Rustoria.co - … 392
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 392/ 450
  5. 5 Ru Rustoria.co - … 202
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 202/ 250
  6. 6 Ru Rustafied.com … 173
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 173/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on Local_Test?

The map on Local_Test is procedural, made by the game.

What rules has Local_Test set, and what settings are in force?

No gather rate appears in the name of Local_Test. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server facts

What region hosts Local_Test?

Nothing about a region is published by Local_Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 104.28.217.175:28015.

Which Rust version is Local_Test on?

On Windows, Local_Test is running Rust network protocol 2634 and build 167584. The protocol must match for you to join; Steam will update your game.

How reliably does Local_Test stay online?

Right now Local_Test is offline, with its last appearance 15 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.

Wipe days

When does Local_Test wipe, and how often?

Too few wipes are on record for Local_Test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 15 days 11 hours ago the current world was made.

How does Local_Test look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on Local_Test?

The game's server browser reads the tags Local_Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): Build number: 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Local_Test come up?

The Rust Data Lab lists that include Local_Test are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does Local_Test compare with other servers in the rankings?

The seven-day player-hours table has Local_Test at #15,543, in the top 71% of ranked servers.

What does the current player count on Local_Test tell you?

The last recorded sighting of Local_Test was 15 days 10 hours ago, and it is offline now.

How to join

What steps get you onto Local_Test?

Open the console with F1 in Rust and type client.connect 104.28.217.175:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167584
Build Build number: 167584.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.