Rust Data LabData lab · live
Live readings Servers11,640 Players44,156 Populated3,059 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Community · atomic number 7,863, its rank

Staging Dev Server

Offline 104.28.230.248:28015 checked 1d ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 1
Rank · atomic number#7,863top 35%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 5.5 days 0
Sun 18 Oct, 21:41 UTC10d ago 1 halved by day 1 3.3 days 1
Tue 13 Oct, 19:19 UTC15d ago 1 – 5.1 days 0
Mon 5 Oct, 11:06 UTC23d ago 1 halved by day 1 8.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago 0 – 4.9 days 0
Fri 25 Sep, 21:37 UTC33d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 295
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 295/ 300
  2. 2 Ru Rustoria.co - … 256
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 256/ 250
  3. 3 Ru Rusty Moose |E… 27
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 27/ 250
  4. 4 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 22/ 250
  5. 5 Ru Rustafied.com … 38
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 38/ 100
  6. 6 Ru Rustoria.co - … 123
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 123/ 200

Quick answers

from the figures on this page

Settings and map

How is Staging Dev Server configured, and what rules apply?

No gather rate appears in the name of Staging Dev Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

What region hosts Staging Dev Server?

No region is published by Staging Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 104.28.230.248:28015.

Which Rust version is Staging Dev Server on?

On Windows, Staging Dev Server is running Rust network protocol 2635 and build 169353. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Staging Dev Server stay up, and how reliable is its uptime?

Currently offline, Staging Dev Server was last seen 37 hours ago. It was online for 11 of 168 hours in the last 7 full days, which is 7% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Staging Dev Server?

No next wipe can be predicted on Staging Dev Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 39 hours ago the current world was made.

How does Staging Dev Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 2 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

What should you understand from the tags Staging Dev Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169353 (Build): It runs build 169353; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list Staging Dev Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Staging Dev Server come up?

You will find Staging Dev Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

Against other Rust servers, where does Staging Dev Server place?

The seven-day player-hours table has Staging Dev Server at #7,863, in the top 35% of ranked servers.

How many players does Staging Dev Server have at the moment?

The last recorded sighting of Staging Dev Server was 37 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top. The busiest point in the last 48 hours came at 18:00 UTC, averaging 1 players.

Connection

How can you connect to Staging Dev Server?

In Rust, press F1 and enter client.connect 104.28.230.248:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169353
Build It runs build 169353.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.