Rust Data LabData lab · live
Live readings Servers11,696 Players39,834 Populated3,002 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Community · atomic number 15,996, its rank

SKYNET

Offline 104.37.143.245:28015 checked 25d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,996top 71%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:39 UTC25d ago 0 – running 0
Sat 3 Oct, 05:41 UTC25d ago 0 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 173
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 173/ 250
  2. 2 Ru Rustoria.co - … 119
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 119/ 200
  3. 3 Ru Rusty Moose |E… 18
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 18/ 250
  4. 4 Ru Rustoria.co - … 13
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 13/ 250
  5. 5 Ru Rustafied.com … 19
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 19/ 100
  6. 6 Ru Rustoria.co - … 23
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 23/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on SKYNET?

A procedural map runs on SKYNET, generated by the game.

What rules has SKYNET set, and what settings are in force?

Nothing in the name of SKYNET gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server details

Which location is SKYNET based in?

No region is published by SKYNET. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.37.143.245:28015.

What Rust version does SKYNET currently run?

Rust network protocol 2634 and build 166652 on Linux is what SKYNET uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is SKYNET for staying online?

SKYNET is not online at the moment; the last sighting was 25 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 2 October 2026.

Wipe days

How often does a wipe happen on SKYNET, and at what time?

Too few wipes are on record for SKYNET to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 25 days 5 hours ago the current world was made.

How does SKYNET look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

What should you understand from the tags SKYNET carries?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list SKYNET publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does SKYNET come up?

These themed Rust Data Lab lists carry SKYNET: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does SKYNET compare with other servers in the rankings?

SKYNET sits at #15,996 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on SKYNET tell you?

SKYNET is offline at the moment; the last sighting was 25 days 4 hours ago.

Connection

What steps get you onto SKYNET?

In Rust, press F1 and enter client.connect 104.37.143.245:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.