Rust Data LabData lab · live
Live readings Servers11,694 Players65,057 Populated3,474 Fresh wipes · 3h113 Sampled every 5 min

Element card · group Community · atomic number 11,248, its rank

MoneyTrain

Online 104.5.40.20:28015 checked 13m ago

quad softcore
Join the experiment
Atomic mass · players now 0/ 3 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,248top 51%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers, and #531 of the quad servers (top 64%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:24 UTC21d ago 2 – running 0
Mon 5 Oct, 20:38 UTC22d ago 2 – 1 days 0
Fri 2 Oct, 18:23 UTC25d ago 3 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 126
    [EA] Softcore 1 quad · monthly · 68 on average 126/ 350
  2. 2 Fa [US] Facepunch… 18
    [US] Facepunch Softcore 2 NA · quad · monthly · 61 on average 18/ 300
  3. 3 Re Reddit.com/r/P… 37
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average 37/ 150
  4. 4 Ru Rusty Sporks P… 0
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average 0/ 100
  5. 5 日新 [红牛五倍]10.27日|新… 11
    [红牛五倍]10.27日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average 11/ 200
  6. 6 日新 [红果十倍]10.28日|新… 11
    [红果十倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average 11/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on MoneyTrain?

MoneyTrain runs a procedural map of size 3,500 with seed 108205031; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has MoneyTrain set, and what settings are in force?

No gather rate appears in the name of MoneyTrain. You get up to 4 players per group (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.

About the server

Which location is MoneyTrain based in?

There is no region on record for MoneyTrain. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 104.5.40.20:28015.

Which Rust version is MoneyTrain on?

Rust network protocol 2635 and build 168909 on Windows is what MoneyTrain uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is MoneyTrain for staying online?

MoneyTrain is live as of now. About 36 hours ago is when it last restarted, based on its uptime. It was online for 129 of 168 hours in the last 7 full days, which is 77% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is MoneyTrain known for smooth running?

In the last 48 hours, it averaged 83 server fps, with a low of 67. The maximum entity count was 74,395, covering buildings, deployables and all else in the world. Up to 2,364 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on MoneyTrain?

With no fixed rhythm, MoneyTrain wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 14 hours ago.

How does MoneyTrain look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 5 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Where it appears

What should you understand from the tags MoneyTrain carries?

These are the tags MoneyTrain makes public for the server browser to read: gmsoftcore (Game mode): The rules are softcore, which is easier; mp3 (Max players): Player slots: 3; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does MoneyTrain appear in?

You will find MoneyTrain on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Population

How does MoneyTrain compare with other servers in the rankings?

The seven-day player-hours table has MoneyTrain at #11,248, in the top 51% of ranked servers. Within quad, its rank is #531.

How full is MoneyTrain right now?

At the moment MoneyTrain has 0 of its 3 slots filled. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 03:00 UTC, when the average was 1 players.

Getting on

What steps get you onto MoneyTrain?

You can connect by pressing F1 in Rust and entering client.connect 104.5.40.20:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode The rules are softcore, which is easier.
mp3
Max players Player slots: 3.
ts4
Group limit No team may exceed 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.