Element card · group Community · atomic number 15,885, its rank
OTCHO
Offline 105.103.118.38:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on OTCHO?
Generated by the game, the map on OTCHO is procedural.
How is OTCHO configured, and what rules apply?
Nothing in the name of OTCHO gives a gather rate. The group cap is 4 players (quad). softcore is the game mode, Facepunch's softer mode: part of your loot stays with you. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
In what location does OTCHO sit?
No region is published by OTCHO. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 105.103.118.38:28015.
What Rust version does OTCHO currently run?
Rust network protocol 2634 and build 167058 on Linux is what OTCHO uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does OTCHO stay online?
Right now OTCHO is offline, with its last appearance 21 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 8 October 2026.
Wipes and resets
How often does a wipe happen on OTCHO, and at what time?
The record holds too few of OTCHO's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 5 hours ago.
Lists and tags
How should you read the tags on OTCHO?
These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): 50 is the slot count; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167058 (Build): The game build is 167058; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
The Rust Data Lab lists that include OTCHO are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
How does OTCHO compare with other servers in the rankings?
OTCHO sits at #15,885 for seven-day player hours, placing it in the top 72% of ranked servers. Within quad, its rank is #633.
How full is OTCHO right now?
OTCHO is offline at the moment; the last sighting was 21 days 6 hours ago.
Connection
What steps get you onto OTCHO?
You can connect by pressing F1 in Rust and entering client.connect 105.103.118.38:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.