Element card · group Community · atomic number 15,290, its rank
OTCHO
Offline 105.107.33.177:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, and #614 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on OTCHO?
A procedural map runs on OTCHO, generated by the game.
How is OTCHO configured, and what rules apply?
Nothing in the name of OTCHO gives a gather rate. A group can hold 4 players at most (quad). softcore is the game mode, You keep some of what you collect, which makes this the easier mode. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server details
What region hosts OTCHO?
There is no region on record for OTCHO. Rust Data Lab shows a server's stated location, not a verified position of the machine. 105.107.33.177:28015 is the address it uses.
Which Rust version is OTCHO on?
On Linux, OTCHO is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does OTCHO stay up, and how reliable is its uptime?
OTCHO is not online at the moment; the last sighting was 3 days 12 hours ago. For the last 2 full days, 0 of 48 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 26 October 2026.
Wipe days
When does OTCHO wipe, and how often?
OTCHO's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 12 hours ago.
Tags, lists
How should you read the tags on OTCHO?
The game's server browser reads the tags OTCHO publishes, which are gmsoftcore (Game mode): The rules are softcore, which is easier; mp50 (Max players): Player slots: 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
The Rust Data Lab lists that include OTCHO are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
How does OTCHO compare with other servers in the rankings?
Player hours over the last week put OTCHO at #15,290, inside the top 69% of ranked servers. The quad ranking puts it at #614.
How full is OTCHO right now?
OTCHO is offline at the moment; the last sighting was 3 days 12 hours ago. The past week gives an average of 0 players.
Getting on
What steps get you onto OTCHO?
Open the console with F1 in Rust and type client.connect 105.107.33.177:28015. The Launch Rust button on this page does the same job through Steam.