Rust Data LabData lab · live
Live readings Servers11,621 Players40,134 Populated2,833 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Community · atomic number 15,270, its rank

DZHost-Server

Offline 105.109.243.107:25566 checked 6d ago

Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,270top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 56
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 477 on average 56/ 250
  2. 2 Ru Rustoria.co - … 85
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 85/ 200
  3. 3 Ru Rusty Moose |E… 185
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 185/ 250
  4. 4 Ru Rustafied.com … 4
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 4/ 100
  5. 5 Ru Rustoria.co - … 245
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 245/ 300
  6. 6 Ru Rustoria.co - … 364
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 258 on average 364/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on DZHost-Server?

Generated by the game, the map on DZHost-Server is procedural.

What rules has DZHost-Server set, and what settings are in force?

No gather rate appears in the name of DZHost-Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts DZHost-Server?

Nothing about a region is published by DZHost-Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 105.109.243.107:25566.

What Rust version does DZHost-Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what DZHost-Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does DZHost-Server stay online?

DZHost-Server is not online at the moment; the last sighting was 6 days 9 hours ago. For the last 6 full days, 0 of 144 hours were online, giving 0% uptime. On 23 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on DZHost-Server, and at what time?

The record holds too few of DZHost-Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days ago.

Lists and tags

What should you understand from the tags DZHost-Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list DZHost-Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does DZHost-Server appear in?

These themed Rust Data Lab lists carry DZHost-Server: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does DZHost-Server compare with other servers in the rankings?

The seven-day player-hours table has DZHost-Server at #15,270, in the top 69% of ranked servers.

What does the current player count on DZHost-Server tell you?

No live signal from DZHost-Server right now, which was last seen 6 days 9 hours ago. Over seven days the mean player count is 0.

Getting on

How can you connect to DZHost-Server?

You can connect by pressing F1 in Rust and entering client.connect 105.109.243.107:25566, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.