Element card · group Community · atomic number 15,961, its rank
OTCHO
Offline 105.111.234.36:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on OTCHO?
A procedural map runs on OTCHO, generated by the game.
What rules has OTCHO set, and what settings are in force?
Nothing in the name of OTCHO gives a gather rate. The group cap is 4 players (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
Which location is OTCHO based in?
No region is published by OTCHO. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 105.111.234.36:28015.
What Rust version does OTCHO currently run?
Rust network protocol 2634 and build 166652 on Linux is what OTCHO uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is OTCHO for staying online?
Currently offline, OTCHO was last seen 22 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.
Wipe schedule
What is the wiping pattern on OTCHO?
OTCHO's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 19 hours ago.
Where it appears
How should you read the tags on OTCHO?
gmsoftcore (Game mode): Softcore rules make this an easier mode; mp50 (Max players): It has 50 slots; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list OTCHO publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
You will find OTCHO on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player numbers
Against other Rust servers, where does OTCHO place?
OTCHO sits at #15,961 for seven-day player hours, placing it in the top 71% of ranked servers. Within quad, its rank is #633.
How full is OTCHO right now?
OTCHO is offline at the moment; the last sighting was 22 days 1 hours ago.
How to join
What is the way to join OTCHO?
In Rust, press F1 and enter client.connect 105.111.234.36:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.