Rust Data LabData lab · live
Live readings Servers11,802 Players70,703 Populated3,677 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Community · atomic number 15,330, its rank

core_main

Offline 107.13.210.75:28015 checked 10d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,330top 70%
Last wipe104d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctThu 16 Jul
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 22:58 UTC17d ago 2 – running 1
Thu 16 Jul, 09:14 UTC104d ago – – 86.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 510
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 510/ 575
  2. 2 Ru Rustoria.co - … 340
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 340/ 400
  3. 3 Ru Rusty Moose |E… 39
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 39/ 250
  4. 4 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 36/ 250
  5. 5 Ru Rustafied.com … 109
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 109/ 150
  6. 6 Ru Rustoria.co - … 125
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 125/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on core_main?

The map on core_main is procedural at size 4,500 with seed 87583452, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on core_main?

No gather rate appears in the name of core_main. Nothing is published about a group limit. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

In what location does core_main sit?

No region is published by core_main. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 107.13.210.75:28015.

What Rust version does core_main currently run?

Rust network protocol 2223 on Windows is what core_main uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does core_main stay up, and how reliable is its uptime?

Currently offline, core_main was last seen 10 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipe days

How often does a wipe happen on core_main, and at what time?

core_main's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 104 days 12 hours ago the current world was made.

How does core_main look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 31 hours in.

Tags, lists

Which meanings sit behind the tags on core_main?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; v2223 (Protocol): Protocol 2223 is required; join only if your game matches it; ptrak (Networking): RakNet is the network layer here, as standard in Rust; hd9562fd7 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list core_main publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does core_main come up?

You will find core_main on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Player counts

What position does core_main hold among Rust servers?

core_main sits at #15,330 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does core_main have at the moment?

core_main is offline at the moment; the last sighting was 10 days 21 hours ago.

How to join

What steps get you onto core_main?

Open the console with F1 in Rust and type client.connect 107.13.210.75:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,v2223,hd9562fd7,stok,gmrust

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
v2223
Protocol Protocol 2223 is required; join only if your game matches it.
ptrak
Networking RakNet is the network layer here, as standard in Rust.

Other

hd9562fd7
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.