Rust Data LabData lab · live
Live readings Servers11,668 Players33,864 Populated2,833 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Community · atomic number 10,221, its rank

[US] Chrispy Staging

Online 107.211.211.138:29015 checked 13m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,221top 46%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC7d ago 0 – running 0
Wed 30 Sep, 18:44 UTC28d ago 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC29d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |U… 34
    Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average 34/ 250
  2. 2 Ru Rustoria.co - … 35
    Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 35/ 250
  3. 3 Ru Rusty Moose |U… 375
    Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 202 on average 375/ 425
  4. 4 Ru Rustafied.com … 6
    Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average 6/ 100
  5. 5 Ru Rustoria.co - … 260
    Rustoria.co - US Mondays NA · groups of 12+ · weekly · 154 on average 260/ 325
  6. 6 Ru Rustopia.gg - … 17
    Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average 17/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on [US] Chrispy Staging?

The map on [US] Chrispy Staging is procedural at size 4,500 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [US] Chrispy Staging set, and what settings are in force?

Nothing in the name of [US] Chrispy Staging gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

Which location is [US] Chrispy Staging based in?

Its name points to North America and its region code is us5, though [US] Chrispy Staging publishes no region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 107.211.211.138:29015 is the address it uses.

On what Rust version does [US] Chrispy Staging operate?

Rust network protocol 2635 and build 169317 on Windows is what [US] Chrispy Staging uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [US] Chrispy Staging for staying online?

At the moment, [US] Chrispy Staging is online. The uptime it reports suggests it restarted roughly 36 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [US] Chrispy Staging perform?

Server fps averaged 134 over the last 48 hours, with 94 as the lowest. The entity count reached 120,000, including buildings, deployables and all other world items. Memory use peaked at 2,866 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on [US] Chrispy Staging?

With no fixed rhythm, [US] Chrispy Staging wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 7 days 5 hours ago.

What does a typical wipe day on [US] Chrispy Staging involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

What should you understand from the tags [US] Chrispy Staging carries?

These are the tags [US] Chrispy Staging makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs169317 (Build): It runs build 169317; ptrak (Networking): This runs on RakNet, the standard layer; $rus5 (Region code): Region code: us5. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Chrispy Staging come up?

You will find [US] Chrispy Staging on the following Rust Data Lab lists: Rust community servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does [US] Chrispy Staging compare with other servers in the rankings?

Player hours over the last week put [US] Chrispy Staging at #10,221, inside the top 46% of ranked servers.

How many players does [US] Chrispy Staging have at the moment?

Of 50 slots, 0 are taken on [US] Chrispy Staging right now. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 11:00 UTC, at 1 players.

Connection

What is the way to join [US] Chrispy Staging?

Open the console with F1 in Rust and type client.connect 107.211.211.138:29015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs169317
Build It runs build 169317.
ptrak
Networking This runs on RakNet, the standard layer.
$rus5
Region code Region code: us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.