Element card · group Community
[EDIT] Private Server
Offline 109.108.76.126:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on [EDIT] Private Server?
The map on [EDIT] Private Server is procedural, made by the game.
What rules has [EDIT] Private Server set, and what settings are in force?
The name of [EDIT] Private Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.
About the server
In what location does [EDIT] Private Server sit?
Nothing about a region is published by [EDIT] Private Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 109.108.76.126:28015.
On what Rust version does [EDIT] Private Server operate?
Rust network protocol 2633 and build 163794 on Windows is what [EDIT] Private Server uses. The protocol must match for you to join; Steam will update your game.
Does [EDIT] Private Server stay up, and how reliable is its uptime?
Right now [EDIT] Private Server is offline, with its last appearance 46 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipes and resets
How often does a wipe happen on [EDIT] Private Server, and at what time?
The record holds too few of [EDIT] Private Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 46 days 15 hours ago.
Tags, lists
What should you understand from the tags [EDIT] Private Server carries?
These are the tags [EDIT] Private Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does [EDIT] Private Server come up?
You will find [EDIT] Private Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How full is [EDIT] Private Server right now?
[EDIT] Private Server is offline at the moment; the last sighting was 46 days 2 hours ago.
Getting on
How can you connect to [EDIT] Private Server?
Open the console with F1 in Rust and type client.connect 109.108.76.126:28015. The Launch Rust button on this page does the same job through Steam.