Element card · group Modded · atomic number 15,270, its rank
TruePvE Procedural
Online 109.195.19.208:29015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 30 Oct, 03:30 UTC52m ago | – | – | – | 0 |
| Thu 29 Oct, 03:30 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 03:30 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 03:30 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 03:30 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 03:30 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 03:30 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 16:38 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 03:30 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 03:30 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 03:30 UTC9d ago | – | – | – | 0 |
| Tue 20 Oct, 03:30 UTC10d ago | – | – | – | 0 |
| Mon 19 Oct, 03:30 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 03:30 UTC12d ago | – | – | – | 0 |
| Sat 17 Oct, 03:30 UTC13d ago | – | – | – | 0 |
| Fri 16 Oct, 03:26 UTC14d ago | – | – | – | 0 |
| Thu 15 Oct, 03:26 UTC15d ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC16d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC16d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on TruePvE Procedural?
TruePvE Procedural runs a procedural map of size 1,024 with seed 1; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: CraggyIsland.
What rules has TruePvE Procedural set, and what settings are in force?
Nothing in the name of TruePvE Procedural gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
In what location does TruePvE Procedural sit?
No region is published by TruePvE Procedural. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 109.195.19.208:29015.
On what Rust version does TruePvE Procedural operate?
Rust network protocol 2635 and build 168909 on Linux is what TruePvE Procedural uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is TruePvE Procedural for staying online?
TruePvE Procedural is live as of now. According to the uptime it reports, the last restart was about 22 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does TruePvE Procedural perform?
The last 48 hours show an average of 10 server fps and a minimum of 10. The entity count reached 3,224, including buildings, deployables and all other world items. The highest memory usage was 630 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
How often does a wipe happen on TruePvE Procedural, and at what time?
Every few hours TruePvE Procedural generates a new world; there is no wipe schedule, and those resets are not wipes.
Lists and tags
How should you read the tags on TruePvE Procedural?
These are the tags TruePvE Procedural makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does TruePvE Procedural appear in?
You will find TruePvE Procedural on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
How does TruePvE Procedural compare with other servers in the rankings?
TruePvE Procedural sits at #15,270 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is TruePvE Procedural right now?
At the moment TruePvE Procedural has 0 of its 100 slots filled. The seven-day average for this server is 0 players.
Connection
What steps get you onto TruePvE Procedural?
Open the console with F1 in Rust and type client.connect 109.195.19.208:29015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.truepve.ru/.
