Rust Data LabData lab · live
Live readings Servers11,830 Players89,192 Populated3,733 Fresh wipes · 3h415 Sampled every 5 min

Element card · group Modded · atomic number 10,626, its rank

Last Night Test [TP|Kits|Events|Bosses]

Offline 109.195.21.162:29015 checked 1d ago

biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average1peak 1
Rank · atomic number#10,626top 48%
Last wipe2d agobiweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap26 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 11d 21hTue 10 Nov, 19:00 UTC
  3. 25d 21hTue 24 Nov, 19:00 UTC
  4. 34d 21hThu 3 Dec, 19:00 UTCFW
  5. 39d 21hTue 8 Dec, 19:00 UTC

The first 48 hours of its last wipes

Tue 27 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:00 UTC2d ago 1 – running 0
Thu 1 Oct, 18:21 UTC FW28d ago 1 halved by day 2 26 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru ・RUST KILL・XXX… 4
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  4. 4 Ru [EU] Rustoria.… 15
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  6. 6 Pv PVP Arena | Ai… 0
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Quick answers

from the figures on this page

Settings and map

What map is in play on Last Night Test [TP|Kits|Events|Bosses]?

Last Night Test [TP|Kits|Events|Bosses] runs a procedural map of size 3,000 with seed 851509239; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Last Night Test [TP|Kits|Events|Bosses] configured, and what rules apply?

Nothing in the name of Last Night Test [TP|Kits|Events|Bosses] gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as combat training, loot is handed out for aim and PvP practice. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does Last Night Test [TP|Kits|Events|Bosses] sit?

There is no region on record for Last Night Test [TP|Kits|Events|Bosses]. Rust Data Lab shows a server's stated location, not a verified position of the machine. 109.195.21.162:29015 is the address it uses.

Which Rust version is Last Night Test [TP|Kits|Events|Bosses] on?

On Windows, Last Night Test [TP|Kits|Events|Bosses] is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Last Night Test [TP|Kits|Events|Bosses] stay up, and how reliable is its uptime?

Currently offline, Last Night Test [TP|Kits|Events|Bosses] was last seen 47 hours ago. The uptime it reports suggests it restarted roughly 3 hours ago. For the last 7 full days, 4 of 168 hours were online, giving 2% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.

Does Last Night Test [TP|Kits|Events|Bosses] hold a steady performance?

In the last 48 hours, it averaged 95 server fps, with a low of 95. Buildings, deployables and everything else in the world added up to as many as 48,078 entities. Memory use peaked at 1,681 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on Last Night Test [TP|Kits|Events|Bosses]?

Following the tag is the best the prediction can do for Last Night Test [TP|Kits|Events|Bosses], whose record holds too few wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 2 days 2 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.

What does a typical wipe day on Last Night Test [TP|Kits|Events|Bosses] involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

What should you understand from the tags Last Night Test [TP|Kits|Events|Bosses] carries?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Last Night Test [TP|Kits|Events|Bosses] publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Last Night Test [TP|Kits|Events|Bosses] come up?

The Rust Data Lab lists that include Last Night Test [TP|Kits|Events|Bosses] are: Modded Rust servers, measured and Aim training servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Server tag: Biweekly ^b, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does Last Night Test [TP|Kits|Events|Bosses] place?

Last Night Test [TP|Kits|Events|Bosses] sits at #10,626 for seven-day player hours, placing it in the top 48% of ranked servers.

How many players does Last Night Test [TP|Kits|Events|Bosses] have at the moment?

Last Night Test [TP|Kits|Events|Bosses] is offline at the moment; the last sighting was 47 hours ago. A seven-day sample gives 1 players on average and 1 at the top. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.

Connection

How can you connect to Last Night Test [TP|Kits|Events|Bosses]?

Open the console with F1 in Rust and type client.connect 109.195.21.162:29015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://wargm.ru/server/64488.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.