Rust Data LabData lab · live
Live readings Servers11,758 Players68,729 Populated3,433 Fresh wipes · 3h207 Sampled every 5 min

Element card · group Community · atomic number 16,487, its rank

RustyTestS

Offline 109.247.54.124:28015 checked 34d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#16,487top 71%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:59 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 122
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 122/ 250
  2. 2 Ru Rustoria.co - … 151
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 151/ 200
  3. 3 Ru Rusty Moose |E… 519
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 519/ 575
  4. 4 Ru Rustafied.com … 29
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 29/ 100
  5. 5 Ru Rustoria.co - … 598
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 598/ 650
  6. 6 Ru Rustoria.co - … 476
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 476/ 525

Quick answers

from the figures on this page

Map and rules

What map is in play on RustyTestS?

Generated by the game, the map on RustyTestS is procedural.

What settings and rules apply on RustyTestS?

Nothing in the name of RustyTestS gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

In what location does RustyTestS sit?

Nothing about a region is published by RustyTestS. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 109.247.54.124:28015.

On what Rust version does RustyTestS operate?

Rust network protocol 2631 and build 158021 on Windows is what RustyTestS uses. The protocol must match for you to join; Steam will update your game.

Does RustyTestS stay up, and how reliable is its uptime?

RustyTestS is not online at the moment; the last sighting was 34 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 25 September 2026.

Wipes and resets

What is the wiping pattern on RustyTestS?

Too few wipes are on record for RustyTestS to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 34 days 4 hours ago the current world was made.

On RustyTestS, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

What should you understand from the tags RustyTestS carries?

The game's server browser reads the tags RustyTestS publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2631 (Protocol): Protocol 2631 is required; join only if your game matches it; cs158021 (Build): The game build is 158021; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RustyTestS come up?

You will find RustyTestS on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does RustyTestS hold among Rust servers?

RustyTestS sits at #16,487 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does RustyTestS have at the moment?

RustyTestS is offline at the moment; the last sighting was 34 days 4 hours ago.

How to join

What is the way to join RustyTestS?

You can connect by pressing F1 in Rust and entering client.connect 109.247.54.124:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2631,gmrust,cs158021,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players It has 1 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2631
Protocol Protocol 2631 is required; join only if your game matches it.
cs158021
Build The game build is 158021.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.