Rust Data LabData lab · live
Live readings Servers11,637 Players32,155 Populated2,791 Fresh wipes · 3h71 Sampled every 5 min

Element card · group Community · atomic number 13,889, its rank

Test

Offline 109.252.95.165:28015 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,889top 62%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:19 UTC2d ago 0 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 142
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 142/ 250
  2. 2 Ru Rustoria.co - … 124
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 124/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 16
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 16/ 250
  5. 5 Ru Rustafied.com … 12
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12/ 100
  6. 6 Ru Rustoria.co - … 36
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 36/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Test?

The map on Test is procedural, made by the game.

How is Test configured, and what rules apply?

No gather rate appears in the name of Test. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

Server facts

Which location is Test based in?

No region is published by Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 109.252.95.165:28015.

On what Rust version does Test operate?

Rust network protocol 2635 and build 168909 on Windows is what Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Test stay online?

Right now Test is offline, with its last appearance 46 hours ago. For the last 2 full days, 7 of 48 hours were online, giving 15% uptime. It first appeared to Rust Data Lab on 26 October 2026.

Wipes and resets

When does Test wipe, and how often?

Too few wipes are on record for Test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 7 hours ago.

On Test, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags Test carries?

The game's server browser reads the tags Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test come up?

These themed Rust Data Lab lists carry Test: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How does Test compare with other servers in the rankings?

Test sits at #13,889 for seven-day player hours, placing it in the top 62% of ranked servers.

What does the current player count on Test tell you?

The last recorded sighting of Test was 46 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

Connection

What is the way to join Test?

You can connect by pressing F1 in Rust and entering client.connect 109.252.95.165:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.