Rust Data LabData lab · live
Live readings Servers11,888 Players103,803 Populated3,995 Fresh wipes · 3h419 Sampled every 5 min

Element card · group Community · atomic number 7,097, its rank

Whymsic's RustServ

Offline 110.142.188.164:28015 checked 13h ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak 1
Rank · atomic number#7,097top 32%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0022:0000:0009:0011:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 338
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 338/ 375
  2. 2 Ru Rustoria.co - … 441
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 441/ 475
  3. 3 Ru Rusty Moose |E… 979
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 979/ 1,000
  4. 4 Ru Rustafied.com … 46
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 46/ 100
  5. 5 Ru Rustoria.co - … 985
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 985/ 1,000
  6. 6 Ru Rustoria.co - … 64
    Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 64/ 250

Quick answers

from the figures on this page

Server setup

What map is in play on Whymsic's RustServ?

Generated by the game, the map on Whymsic's RustServ is procedural.

How is Whymsic's RustServ configured, and what rules apply?

Nothing in the name of Whymsic's RustServ gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does Whymsic's RustServ sit?

Nothing about a region is published by Whymsic's RustServ. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 110.142.188.164:28015.

On what Rust version does Whymsic's RustServ operate?

On Windows, Whymsic's RustServ is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Whymsic's RustServ stay online?

Whymsic's RustServ is not online at the moment; the last sighting was 13 hours ago. It was online for 28 of 48 hours in the last 2 full days, which is 58% uptime. On 26 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Whymsic's RustServ wipe, and how often?

Too few wipes are on record for Whymsic's RustServ to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 13 hours ago.

Tags, lists

How should you read the tags on Whymsic's RustServ?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list Whymsic's RustServ publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Whymsic's RustServ come up?

The Rust Data Lab lists that include Whymsic's RustServ are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What position does Whymsic's RustServ hold among Rust servers?

Player hours over the last week put Whymsic's RustServ at #7,097, inside the top 32% of ranked servers.

What does the current player count on Whymsic's RustServ tell you?

No live signal from Whymsic's RustServ right now, which was last seen 13 hours ago. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 09:00 UTC, at 1 players.

Getting on

How can you connect to Whymsic's RustServ?

Open the console with F1 in Rust and type client.connect 110.142.188.164:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.