Rust Data LabData lab · live
Live readings Servers11,673 Players46,970 Populated2,995 Fresh wipes · 3h95 Sampled every 5 min

Element card · group PvE · atomic number 3,708, its rank

太初仙境PVE(官服倍率硬核生存)

Online EA 110.42.55.147:40000 checked 6m ago

moddedoxidepvesoftcore
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 3
Rank · atomic number#3,708top 17% · #309 in EA
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct24 Oct27 Oct30 Oct

Top 17% of all ranked servers, top 57% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 07:23 UTC8d ago 1 – running 0
Mon 19 Oct, 16:50 UTC10d ago 1 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 武器 【英雄PVE】武器特效/BO… 56
    【英雄PVE】武器特效/BOSS/死亡不掉/无需加速器 EA · groups of 8+ · 55 on average 56/ 123
  2. 2 生存 生存PVE S120档 | … 11
    生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK EA · groups of 20+ · monthly · 33 on average 11/ 128
  3. 3 小淘 小淘气PVE-简单玩法-10… 31
    小淘气PVE-简单玩法-10倍爆率-经久耐玩 EA · groups of 8+ · monthly · 23 on average 31/ 100
  4. 4 小萌 小萌妹PVE-建家打怪-万款… 26
    小萌妹PVE-建家打怪-万款皮肤免费-房子无敌 EA · groups of 20+ · monthly · 21 on average 26/ 100
  5. 5 低调 低调/PVE/10倍废料/养… 18
    低调/PVE/10倍废料/养老/死亡不掉/等级/强化 EA · groups of 20+ · monthly · 18 on average 18/ 200
  6. 6 鲨鲨 鲨鲨/PVE/10倍废/全新… 17
    鲨鲨/PVE/10倍废/全新RPG模式/长久耐玩/死亡不掉 EA · groups of 20+ · monthly · 15 on average 17/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on 太初仙境PVE(官服倍率硬核生存)?

太初仙境PVE(官服倍率硬核生存) runs a procedural map of size 4,096 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What settings and rules apply on 太初仙境PVE(官服倍率硬核生存)?

The name of 太初仙境PVE(官服倍率硬核生存) carries no gather rate. Groups top out at 8 players, the default for the game. softcore is the game mode, You keep some of what you collect, which makes this the easier mode. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts 太初仙境PVE(官服倍率硬核生存)?

太初仙境PVE(官服倍率硬核生存) gives Asia as its location, using the EA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 110.42.55.147:40000.

What Rust version does 太初仙境PVE(官服倍率硬核生存) currently run?

Rust network protocol 2635 and build 168909 on Windows is what 太初仙境PVE(官服倍率硬核生存) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is 太初仙境PVE(官服倍率硬核生存) for staying online?

Right now, 太初仙境PVE(官服倍率硬核生存) is reachable. The uptime it reports suggests it restarted roughly 2 hours ago. For the last 7 full days, 160 of 168 hours were online, giving 95% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Does 太初仙境PVE(官服倍率硬核生存) hold a steady performance?

The last 48 hours show an average of 41 server fps and a minimum of 27. Buildings, deployables and everything else in the world added up to as many as 81,198 entities. Memory use peaked at 3,330 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does 太初仙境PVE(官服倍率硬核生存) wipe, and how often?

太初仙境PVE(官服倍率硬核生存)'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 18 hours ago.

On 太初仙境PVE(官服倍率硬核生存), what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 4 hours after it began.

Where it appears

What should you understand from the tags 太初仙境PVE(官服倍率硬核生存) carries?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^s (Softcore): Die here and you keep some inventory: that is Facepunch's softcore mode; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EA (East Asia): East Asia is where the browser lists this server: that is the tag list 太初仙境PVE(官服倍率硬核生存) publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does 太初仙境PVE(官服倍率硬核生存) come up?

These themed Rust Data Lab lists carry 太初仙境PVE(官服倍率硬核生存): Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does 太初仙境PVE(官服倍率硬核生存) compare with other servers in the rankings?

Player hours for the past seven days give 太初仙境PVE(官服倍率硬核生存) #3,708, #309 in Asia, and a place in the top 17% of ranked servers.

How full is 太初仙境PVE(官服倍率硬核生存) right now?

At the moment 太初仙境PVE(官服倍率硬核生存) has 0 of its 50 slots filled. Averaged over the past week: 1 players, peaking at 3. The busiest point in the last 48 hours came at 12:00 UTC, averaging 3 players.

Connection

How can you connect to 太初仙境PVE(官服倍率硬核生存)?

Open the console with F1 in Rust and type client.connect 110.42.55.147:40000. The Launch Rust button on this page does the same job through Steam. For more, visit https://qun.qq.com/universal-share/share?ac=1&authKey=eIBf8e5%2FXheyQB%2F9hE28oOweNEcHnRkpMYouRfTPZdAKa3%2FhQ0vVYYbeV0WcS2gn&busi_data=eyJncm91cENvZGUiOiIxMDQ1MjY4MjkxIiwidG9rZW4iOiJEdFJYcHdTRHNuWDd5b2FZbmlKT1MrdFV1Q2RHTWZFSHBVYkZ5eHBQY1hzaXg5bFhrYnBWLzUxWTdRU1NlMG9hIiwidWluIjoiMjkwNDA5NjcifQ%3D%3D&data=EnV0HOITYV8VuGz-p24tGcPjGG9EpUIdseaCJ76axWh-GqqDOQrsEp0X1EVwHfFVbDIZBe-loptTG2APSJHR2_zDdWAL_zEaxvNksqQ9L04&svctype=5&tempid=h5_group_info.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^s,EA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Difficulty

^s
Softcore Die here and you keep some inventory: that is Facepunch's softcore mode.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EA
East Asia East Asia is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.