Element card · group Community · atomic number 13,308, its rank
TestServer
Offline 112.70.223.138:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on TestServer?
The map on TestServer is procedural, made by the game.
What settings and rules apply on TestServer?
The name of TestServer carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.
Server details
In what location does TestServer sit?
Nothing about a region is published by TestServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 112.70.223.138:28015.
On what Rust version does TestServer operate?
Rust network protocol 2633 and build 162929 on Windows is what TestServer uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TestServer stay up, and how reliable is its uptime?
Currently offline, TestServer was last seen 38 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 20 September 2026.
Wipe schedule
What is the wiping pattern on TestServer?
TestServer's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 55 days 4 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on TestServer?
gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list TestServer publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does TestServer appear in?
You will find TestServer on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
How does TestServer compare with other servers in the rankings?
TestServer sits at #13,308 for seven-day player hours, placing it in the top – of ranked servers.
How many players does TestServer have at the moment?
The last recorded sighting of TestServer was 38 days 22 hours ago, and it is offline now.
Connection
What is the way to join TestServer?
Open the console with F1 in Rust and type client.connect 112.70.223.138:28015. The Launch Rust button on this page does the same job through Steam.