Rust Data LabData lab · live
Live readings Servers11,597 Players34,396 Populated2,832 Fresh wipes · 3h63 Sampled every 5 min

Element card · group Vanilla · atomic number 3,594, its rank

[AU/NZ] Sydney #2 Small 3k custom map minis on roads

Online OC 114.76.116.107:28015 checked 11m ago

weekly wipes vanillaoxidepremium
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average1peak 5
Rank · atomic number#3,594top 16% · #94 in OC
Last wipe5d agoweekly schedule
Next wipe1d 13hThu 29 Oct, 18:58 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75106:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 16% of all ranked servers, top 45% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:58 UTC, in 1d 13h. Every Thursday at 18:58 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held20%else halves by day 3

Coming wipes

  1. 1d 13hThu 29 Oct, 18:58 UTC
  2. 8d 13hThu 5 Nov, 19:00 UTCFW
  3. 15d 13hThu 12 Nov, 18:58 UTC
  4. 22d 13hThu 19 Nov, 18:58 UTC
  5. 29d 13hThu 26 Nov, 18:58 UTC
  6. 36d 13hThu 3 Dec, 19:00 UTCFW
  7. 43d 13hThu 10 Dec, 18:58 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 10 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:58 UTC5d ago 5 – running 1
Thu 15 Oct, 18:49 UTC12d ago 4 held half 7 days 0
Thu 8 Oct, 18:45 UTC19d ago 6 halved by day 2 7 days 0
Thu 1 Oct, 19:54 UTC FW26d ago 5 halved by day 3 7 days 0
Thu 24 Sep, 19:45 UTC33d ago 8 halved by day 3 7 days 0
Thu 17 Sep, 19:53 UTC40d ago 8 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustafied.com … 13
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  2. 2 Ru Rustafied.com … 187
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 110 on average 187/ 225
  3. 3 Ru Rustopia.gg - … 7
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 59 on average 7/ 150
  4. 4 Ru Rustafied.com … 10
    Rustafied.com - AU Friday OC · groups of 16+ · weekly · 28 on average 10/ 100
  5. 5 Ru RustForNoobs.c… 0
    RustForNoobs.com | Main | Weekly | AU OC · groups of 100+ · weekly · 2 on average 0/ 150
  6. 6 Ru Rustafied.com … 2
    Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 2/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

A procedural map of size 3,000 with seed 1337 runs on [AU/NZ] Sydney #2 Small 3k custom map minis on roads, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What rules has [AU/NZ] Sydney #2 Small 3k custom map minis on roads set, and what settings are in force?

Nothing in the name of [AU/NZ] Sydney #2 Small 3k custom map minis on roads gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The plugin count is Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. Entry is limited to players who hold Rust's premium status. The VAC anti-cheat from Valve is enabled.

About the server

In what location does [AU/NZ] Sydney #2 Small 3k custom map minis on roads sit?

[AU/NZ] Sydney #2 Small 3k custom map minis on roads gives Oceania as its location, using the OC tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 114.76.116.107:28015 is the address it uses.

Which Rust version is [AU/NZ] Sydney #2 Small 3k custom map minis on roads on?

On Windows, [AU/NZ] Sydney #2 Small 3k custom map minis on roads is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [AU/NZ] Sydney #2 Small 3k custom map minis on roads stay up, and how reliable is its uptime?

Right now, [AU/NZ] Sydney #2 Small 3k custom map minis on roads is reachable. About 2 days 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is [AU/NZ] Sydney #2 Small 3k custom map minis on roads known for smooth running?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 55,968 entities. The highest memory usage was 2,454 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does [AU/NZ] Sydney #2 Small 3k custom map minis on roads wipe, and how often?

Wipes on [AU/NZ] Sydney #2 Small 3k custom map minis on roads follow this rhythm: every Thursday at 18:58 UTC. On Thursday 29 October at 18:58 UTC the next wipe falls due. Counting back, the current world began 5 days 10 hours ago. The tags state that wipes happen weekly.

On [AU/NZ] Sydney #2 Small 3k custom map minis on roads, what happens when wipe day arrives?

At their busiest, recent wipes averaged 5 players. 10 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 20% of recent wipes. In the other cases, half the peak was lost by day 3.

Where it appears

What should you understand from the tags [AU/NZ] Sydney #2 Small 3k custom map minis on roads carries?

gmrust (Game mode): Standard Rust survival is the game here; mp60 (Max players): Player slots: 60; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^q (Premium): Entry is limited to players who hold Rust's premium status; ^o (Oxide): The plugin framework in use is Oxide (uMod); OC (Oceania): In the browser it sits under Oceania: that is the tag list [AU/NZ] Sydney #2 Small 3k custom map minis on roads publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [AU/NZ] Sydney #2 Small 3k custom map minis on roads come up?

The Rust Data Lab lists that include [AU/NZ] Sydney #2 Small 3k custom map minis on roads are: Rust servers in Oceania, Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does [AU/NZ] Sydney #2 Small 3k custom map minis on roads place?

[AU/NZ] Sydney #2 Small 3k custom map minis on roads is #3,594 on seven-day player hours, #94 in Oceania, and in the top 16% of all ranked servers.

How full is [AU/NZ] Sydney #2 Small 3k custom map minis on roads right now?

[AU/NZ] Sydney #2 Small 3k custom map minis on roads currently shows 0 players across 60 slots. A seven-day sample gives 1 players on average and 5 at the top. Peak time in the past 48 hours: 05:00 UTC, when the average was 1 players.

Getting on

What steps get you onto [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

In Rust, press F1 and enter client.connect 114.76.116.107:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. Entry is limited to players who hold Rust's premium status. For more, visit https://discord.com/invite/hC6DndrAXS.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^w,^v,OC,^q,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp60
Max players Player slots: 60.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^q
Premium Entry is limited to players who hold Rust's premium status.
^o
Oxide The plugin framework in use is Oxide (uMod).

Region

OC
Oceania In the browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.