Rust Data LabData lab · live
Live readings Servers11,898 Players102,212 Populated3,932 Fresh wipes · 3h403 Sampled every 5 min

Element card · group Community · atomic number 13,576, its rank

My Local Test Rust Server

Offline 114.8.213.171:28015 checked 19d ago

Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#13,576top 61%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 360
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 360/ 425
  2. 2 Ru Rustoria.co - … 457
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 457/ 500
  3. 3 Ru Rusty Moose |E… 982
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 982/ 1,000
  4. 4 Ru Rustafied.com … 52
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 52/ 100
  5. 5 Ru Rustoria.co - … 984
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 984/ 1,000
  6. 6 Ru Rustoria.co - … 32
    Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 32/ 250

Quick answers

from the figures on this page

Server setup

What map is in play on My Local Test Rust Server?

The map on My Local Test Rust Server is procedural, made by the game.

What rules has My Local Test Rust Server set, and what settings are in force?

The name of My Local Test Rust Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts My Local Test Rust Server?

No region is published by My Local Test Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 114.8.213.171:28015 is the address it uses.

On what Rust version does My Local Test Rust Server operate?

On Windows, My Local Test Rust Server is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is My Local Test Rust Server for staying online?

Currently offline, My Local Test Rust Server was last seen 19 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 10 October 2026.

Wipe days

When does My Local Test Rust Server wipe, and how often?

The record holds too few of My Local Test Rust Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 14 hours ago.

Where it appears

What should you understand from the tags My Local Test Rust Server carries?

The game's server browser reads the tags My Local Test Rust Server publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does My Local Test Rust Server appear in?

These themed Rust Data Lab lists carry My Local Test Rust Server: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does My Local Test Rust Server compare with other servers in the rankings?

Player hours over the last week put My Local Test Rust Server at #13,576, inside the top 61% of ranked servers.

How many players does My Local Test Rust Server have at the moment?

No live signal from My Local Test Rust Server right now, which was last seen 19 days 13 hours ago.

How to join

How can you connect to My Local Test Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 114.8.213.171:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players 5 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.