Rust Data LabData lab · live
Live readings Servers11,817 Players87,514 Populated3,688 Fresh wipes · 3h401 Sampled every 5 min

Element card · group Community · atomic number 14,500, its rank

My Rust server | Powered by AMP

Offline 115.130.233.62:28017 checked 42d ago

Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak –
Rank · atomic number#14,500no region published
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 757
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  4. 4 Ru Rustafied.com … 42
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  5. 5 Ru Rustoria.co - … 839
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  6. 6 Ru Rustoria.co - … 662
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 662/ 725

Quick answers

from the figures on this page

Settings and map

What map is in play on My Rust server | Powered by AMP?

A procedural map runs on My Rust server | Powered by AMP, generated by the game.

How is My Rust server | Powered by AMP configured, and what rules apply?

The name of My Rust server | Powered by AMP carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

Which location is My Rust server | Powered by AMP based in?

Nothing about a region is published by My Rust server | Powered by AMP. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 115.130.233.62:28017.

What Rust version does My Rust server | Powered by AMP currently run?

On Linux, My Rust server | Powered by AMP is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.

Does My Rust server | Powered by AMP stay up, and how reliable is its uptime?

Right now My Rust server | Powered by AMP is offline, with its last appearance 42 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on My Rust server | Powered by AMP, and at what time?

Too few wipes are on record for My Rust server | Powered by AMP to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 42 days 18 hours ago the current world was made.

Lists and tags

What should you understand from the tags My Rust server | Powered by AMP carries?

These are the tags My Rust server | Powered by AMP makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust server | Powered by AMP come up?

You will find My Rust server | Powered by AMP on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does My Rust server | Powered by AMP place?

Player hours over the last week put My Rust server | Powered by AMP at #14,500, inside the top – of ranked servers.

How many players does My Rust server | Powered by AMP have at the moment?

My Rust server | Powered by AMP is offline at the moment; the last sighting was 42 days 18 hours ago.

How to join

What is the way to join My Rust server | Powered by AMP?

Open the console with F1 in Rust and type client.connect 115.130.233.62:28017. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.