Rust Data LabData lab · live
Live readings Servers11,621 Players36,954 Populated2,901 Fresh wipes · 3h58 Sampled every 5 min

Element card · group Community · atomic number 15,420, its rank

CTZ-Local

Offline 115.69.181.94:28015 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,420top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 231
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average 231/ 250
  2. 2 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average 15/ 250
  3. 3 Ru Rusty Moose |E… 23
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average 23/ 250
  4. 4 Ru Rustoria.co - … 113
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 113/ 200
  5. 5 Ru Rustoria.co - … 45
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 45/ 200
  6. 6 Ru Rustafied.com … 43
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 43/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on CTZ-Local?

CTZ-Local runs a procedural map of size 4,000 with seed 1234; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has CTZ-Local set, and what settings are in force?

No gather rate appears in the name of CTZ-Local. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

Which location is CTZ-Local based in?

There is no region on record for CTZ-Local. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 115.69.181.94:28015.

On what Rust version does CTZ-Local operate?

On Windows, CTZ-Local is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does CTZ-Local stay online?

Currently offline, CTZ-Local was last seen 43 hours ago. The uptime it reports suggests it restarted roughly 45 minutes ago. For the last 7 full days, 6 of 168 hours were online, giving 4% uptime. It first appeared to Rust Data Lab on 11 October 2026.

Is CTZ-Local known for smooth running?

The last 48 hours show an average of 118 server fps and a minimum of 118. The maximum entity count was 91,156, covering buildings, deployables and all else in the world. The highest memory usage was 1,546 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on CTZ-Local, and at what time?

CTZ-Local's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 20 hours ago.

Tags, lists

What should you understand from the tags CTZ-Local carries?

These are the tags CTZ-Local makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does CTZ-Local come up?

The Rust Data Lab lists that include CTZ-Local are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does CTZ-Local hold among Rust servers?

CTZ-Local sits at #15,420 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on CTZ-Local tell you?

No live signal from CTZ-Local right now, which was last seen 43 hours ago. The seven-day average for this server is 0 players.

Getting on

What is the way to join CTZ-Local?

You can connect by pressing F1 in Rust and entering client.connect 115.69.181.94:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.