Rust Data LabData lab · live
Live readings Servers11,688 Players56,552 Populated3,390 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Community · atomic number 13,183, its rank

My Staging Test Server

Offline 116.212.74.186:28015 checked 35d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,183top 57%
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 544
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 544/ 575
  2. 2 Ru Rustoria.co - … 361
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 361/ 400
  3. 3 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 36/ 250
  4. 4 Ru Rusty Moose |E… 44
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 44/ 250
  5. 5 Ru Rustoria.co - … 157
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 157/ 200
  6. 6 Ru Rustafied.com … 77
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 77/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on My Staging Test Server?

A procedural map runs on My Staging Test Server, generated by the game.

How is My Staging Test Server configured, and what rules apply?

No gather rate appears in the name of My Staging Test Server. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

What region hosts My Staging Test Server?

Nothing about a region is published by My Staging Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 116.212.74.186:28015.

What Rust version does My Staging Test Server currently run?

Rust network protocol 2633 and build 165253 on Windows is what My Staging Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does My Staging Test Server stay up, and how reliable is its uptime?

Right now My Staging Test Server is offline, with its last appearance 35 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.

Wipe schedule

When does My Staging Test Server wipe, and how often?

The record holds too few of My Staging Test Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 days 20 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on My Staging Test Server?

The game's server browser reads the tags My Staging Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165253 (Build): The game build is 165253; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does My Staging Test Server come up?

You will find My Staging Test Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does My Staging Test Server hold among Rust servers?

The seven-day player-hours table has My Staging Test Server at #13,183, in the top 57% of ranked servers.

How many players does My Staging Test Server have at the moment?

My Staging Test Server is offline at the moment; the last sighting was 35 days 17 hours ago.

Connection

What is the way to join My Staging Test Server?

You can connect by pressing F1 in Rust and entering client.connect 116.212.74.186:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165253,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165253
Build The game build is 165253.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.