Rust Data LabData lab · live
Live readings Servers11,766 Players66,169 Populated3,487 Fresh wipes · 3h192 Sampled every 5 min

Element card · group Modded · atomic number 15,318, its rank

AU/NZ Rust-eze

Online OC 116.90.73.229:49025 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,318top 69% · #178 in OC
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:22 UTC27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 0
    vanilla + OC · groups of 16+ · monthly · 1 on average 0/ 75
  2. 2 Ru Rustafied.com … 546
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 145 on average 546/ 700
  3. 3 Ru Rustafied.com … 56
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 121 on average 56/ 100
  4. 4 Ru Rustopia.gg - … 91
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 51 on average 91/ 150
  5. 5 Ru Rustafied.com … 264
    Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 31 on average 264/ 300
  6. 6 Ru Rustafied.com … 7
    Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average 7/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on AU/NZ Rust-eze?

AU/NZ Rust-eze runs a procedural map of size 4,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is AU/NZ Rust-eze configured, and what rules apply?

The name of AU/NZ Rust-eze carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does AU/NZ Rust-eze sit?

The OC tag is how AU/NZ Rust-eze lists itself, in Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 116.90.73.229:49025 is the address it uses.

What Rust version does AU/NZ Rust-eze currently run?

On Windows, AU/NZ Rust-eze is running Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is AU/NZ Rust-eze for staying online?

Right now, AU/NZ Rust-eze is reachable. About 8 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is AU/NZ Rust-eze known for smooth running?

The last 48 hours show an average of 29 server fps and a minimum of 9. Buildings, deployables and everything else in the world added up to as many as 95,629 entities. Up to 2,855 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on AU/NZ Rust-eze, and at what time?

The record holds too few of AU/NZ Rust-eze's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 2 hours ago.

What does a typical wipe day on AU/NZ Rust-eze involve?

At their busiest, recent wipes averaged 4 players. 16 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on AU/NZ Rust-eze?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): In the browser it sits under Oceania: that is the tag list AU/NZ Rust-eze publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does AU/NZ Rust-eze appear in?

The Rust Data Lab lists that include AU/NZ Rust-eze are: Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does AU/NZ Rust-eze compare with other servers in the rankings?

AU/NZ Rust-eze is #15,318 on seven-day player hours, #178 in Oceania, and in the top 69% of all ranked servers.

What does the current player count on AU/NZ Rust-eze tell you?

At the moment AU/NZ Rust-eze has 0 of its 50 slots filled. The seven-day average for this server is 0 players.

How to join

What is the way to join AU/NZ Rust-eze?

Open the console with F1 in Rust and type client.connect 116.90.73.229:49025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,OC,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

OC
Oceania In the browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.