Rust Data LabData lab · live
Live readings Servers11,615 Players32,207 Populated2,774 Fresh wipes · 3h66 Sampled every 5 min

Element card · group Modded · atomic number 15,351, its rank

[JP][PVE]UC-RUST-Server

Online 118.27.225.39:28015 checked 15m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,351top 69%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Qs QS『芬达』100000倍/… 29
    QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 24 on average 29/ 100
  2. 2 倍档 【蛋壳】10倍|10.23档… 24
    【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 19 on average 24/ 200
  3. 3 Jp [JP]初心者PVPサーバー… 3
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 3/ 100
  4. 4 Do [JP] DON-tacos… 6
    [JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average 6/ 100
  5. 5 倍p [守护]100倍PVE/迷雾… 20
    [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 11 on average 20/ 100
  6. 6 搞就 #10-[搞就完了]10倍/… 19
    #10-[搞就完了]10倍/10.29新档/无权/萌新首选 EA · no group limit · 11 on average 19/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on [JP][PVE]UC-RUST-Server?

[JP][PVE]UC-RUST-Server runs a procedural map of size 4,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What settings and rules apply on [JP][PVE]UC-RUST-Server?

Nothing in the name of [JP][PVE]UC-RUST-Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts [JP][PVE]UC-RUST-Server?

No region tag is published by [JP][PVE]UC-RUST-Server; its name, though, points to Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 118.27.225.39:28015 is the address it uses.

What Rust version does [JP][PVE]UC-RUST-Server currently run?

Rust network protocol 2633 and build 162929 on Linux is what [JP][PVE]UC-RUST-Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [JP][PVE]UC-RUST-Server stay up, and how reliable is its uptime?

At the moment, [JP][PVE]UC-RUST-Server is online. About 7 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does [JP][PVE]UC-RUST-Server hold a steady performance?

The last 48 hours show an average of 59 server fps and a minimum of 49. The maximum entity count was 106,934, covering buildings, deployables and all else in the world. Up to 3,196 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on [JP][PVE]UC-RUST-Server, and at what time?

The record holds too few of [JP][PVE]UC-RUST-Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days 6 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on [JP][PVE]UC-RUST-Server?

These are the tags [JP][PVE]UC-RUST-Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [JP][PVE]UC-RUST-Server come up?

The Rust Data Lab lists that include [JP][PVE]UC-RUST-Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does [JP][PVE]UC-RUST-Server place?

The seven-day player-hours table has [JP][PVE]UC-RUST-Server at #15,351, in the top 69% of ranked servers.

What does the current player count on [JP][PVE]UC-RUST-Server tell you?

At the moment [JP][PVE]UC-RUST-Server has 0 of its 50 slots filled. The seven-day average for this server is 0 players.

How to join

How can you connect to [JP][PVE]UC-RUST-Server?

In Rust, press F1 and enter client.connect 118.27.225.39:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs162929
Build Build number: 162929.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.