Rust Data LabData lab · live
Live readings Servers11,612 Players36,584 Populated2,915 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Modded · atomic number 5,496, its rank

[AU]Valhalla - Victoria

Online 119.17.141.60:28015 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 4
Rank · atomic number#5,496top 25%
Last wipe27d agono schedule published
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:04 UTC FW27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 0
    vanilla + OC · groups of 16+ · monthly · 1 on average 0/ 75
  2. 2 Ru Rustafied.com … 633
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 144 on average 633/ 650
  3. 3 Ru Rustafied.com … 80
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 121 on average 80/ 100
  4. 4 Ru Rustopia.gg - … 110
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 58 on average 110/ 150
  5. 5 Ru Rustafied.com … 28
    Rustafied.com - AU Long OC · groups of 16+ · monthly · 30 on average 28/ 100
  6. 6 Ru Rustafied.com … 13
    Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average 13/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on [AU]Valhalla - Victoria?

A procedural map of size 5,000 with seed 773016 runs on [AU]Valhalla - Victoria, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has [AU]Valhalla - Victoria set, and what settings are in force?

No gather rate appears in the name of [AU]Valhalla - Victoria. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.

About the server

In what location does [AU]Valhalla - Victoria sit?

Going by its name rather than a tag, [AU]Valhalla - Victoria points to Oceania. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 119.17.141.60:28015 is the address it uses.

On what Rust version does [AU]Valhalla - Victoria operate?

Rust network protocol 2635 and build 168909 on Windows is what [AU]Valhalla - Victoria uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [AU]Valhalla - Victoria stay up, and how reliable is its uptime?

At the moment, [AU]Valhalla - Victoria is online. About 3 days 11 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is [AU]Valhalla - Victoria known for smooth running?

In the last 48 hours, it averaged 84 server fps, with a low of 64. The entity count reached 147,051, including buildings, deployables and all other world items. Up to 4,604 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on [AU]Valhalla - Victoria?

The only wipe on [AU]Valhalla - Victoria is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 9 hours ago.

What does a typical wipe day on [AU]Valhalla - Victoria involve?

Recent wipes on average reached 4 players at their busiest. Peak numbers on the latest wipe came 5 hours in.

Lists and tags

Which meanings sit behind the tags on [AU]Valhalla - Victoria?

The game's server browser reads the tags [AU]Valhalla - Victoria publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [AU]Valhalla - Victoria appear in?

The Rust Data Lab lists that include [AU]Valhalla - Victoria are: Rust servers in Oceania and Modded Rust servers, measured. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does [AU]Valhalla - Victoria compare with other servers in the rankings?

The seven-day player-hours table has [AU]Valhalla - Victoria at #5,496, in the top 25% of ranked servers.

How many players does [AU]Valhalla - Victoria have at the moment?

At the moment [AU]Valhalla - Victoria has 0 of its 50 slots filled. A seven-day sample gives 0 players on average and 4 at the top. Over 48 hours, the highest average fell at 14:00 UTC, at 2 players.

Getting on

What is the way to join [AU]Valhalla - Victoria?

You can connect by pressing F1 in Rust and entering client.connect 119.17.141.60:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.