Rust Data LabData lab · live
Live readings Servers11,747 Players54,200 Populated3,368 Fresh wipes · 3h130 Sampled every 5 min

Element card · group Modded · atomic number 15,868, its rank

Forge PvP Training dev | lobby

Offline 119.252.202.62:28015 checked 19d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average0peak –
Rank · atomic number#15,868top 72%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 11:23 UTC19d ago 1 – running 1
Wed 7 Oct, 19:14 UTC21d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

How is Forge PvP Training dev | lobby configured, and what rules apply?

The name of Forge PvP Training dev | lobby carries no gather rate. Group size is capped at 5 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is disabled.

Server facts

In what location does Forge PvP Training dev | lobby sit?

No region is published by Forge PvP Training dev | lobby. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 119.252.202.62:28015.

What Rust version does Forge PvP Training dev | lobby currently run?

Rust network protocol 2634 and build 167058 on Linux is what Forge PvP Training dev | lobby uses. The protocol must match for you to join; Steam will update your game.

How dependable is Forge PvP Training dev | lobby for staying online?

Right now Forge PvP Training dev | lobby is offline, with its last appearance 19 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 7 October 2026.

Wipe days

What is the wiping pattern on Forge PvP Training dev | lobby?

The record holds too few of Forge PvP Training dev | lobby's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 11 hours ago.

On Forge PvP Training dev | lobby, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in.

Lists and tags

What should you understand from the tags Forge PvP Training dev | lobby carries?

gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 is the slot count; ts5 (Group limit): Teams cap at 5 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167058 (Build): The game build is 167058; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list Forge PvP Training dev | lobby publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Forge PvP Training dev | lobby appear in?

The Rust Data Lab lists that include Forge PvP Training dev | lobby are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Forge PvP Training dev | lobby place?

The seven-day player-hours table has Forge PvP Training dev | lobby at #15,868, in the top 72% of ranked servers.

What does the current player count on Forge PvP Training dev | lobby tell you?

No live signal from Forge PvP Training dev | lobby right now, which was last seen 19 days 4 hours ago.

Connection

How can you connect to Forge PvP Training dev | lobby?

You can connect by pressing F1 in Rust and entering client.connect 119.252.202.62:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,gmrust,cs167058,ts5,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players 300 is the slot count.
ts5
Group limit Teams cap at 5 players.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167058
Build The game build is 167058.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.